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path: root/nixpkgs/pkgs/development/libraries/SDL_gfx/default.nix
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{ lib, stdenv, fetchurl, SDL }:

stdenv.mkDerivation rec {
  pname = "SDL_gfx";
  version = "2.0.27";

  src = fetchurl {
    url = "https://www.ferzkopp.net/Software/SDL_gfx-2.0/${pname}-${version}.tar.gz";
    sha256 = "sha256-37FaxfjOeklS3BLSrtl0dRjF5rM1wOMWNtI/k8Yw9Bk=";
  };

  # SDL_gfx.pc refers to sdl.pc and some SDL_gfx headers import SDL.h
  propagatedBuildInputs = [ SDL ];
  buildInputs = [ SDL ] ;

  configureFlags = [ "--disable-mmx" ]
    ++ lib.optional stdenv.isDarwin "--disable-sdltest";

  meta = with lib; {
    description = "SDL graphics drawing primitives and support functions";

    longDescription = ''
      The SDL_gfx library evolved out of the SDL_gfxPrimitives code
      which provided basic drawing routines such as lines, circles or
      polygons and SDL_rotozoom which implemented a interpolating
      rotozoomer for SDL surfaces.

      The current components of the SDL_gfx library are:

        * Graphic Primitives (SDL_gfxPrimitves.h)
        * Rotozoomer (SDL_rotozoom.h)
        * Framerate control (SDL_framerate.h)
        * MMX image filters (SDL_imageFilter.h)
        * Custom Blit functions (SDL_gfxBlitFunc.h)

      The library is backwards compatible to the above mentioned
      code. Its is written in plain C and can be used in C++ code.
    '';

    homepage = "https://sourceforge.net/projects/sdlgfx/";
    license = licenses.zlib;

    maintainers = with maintainers; [ ];
    platforms = platforms.unix;
  };
}