{ lib, stdenv, fetchurl, SDL }: stdenv.mkDerivation rec { pname = "SDL_gfx"; version = "2.0.27"; src = fetchurl { url = "https://www.ferzkopp.net/Software/SDL_gfx-2.0/${pname}-${version}.tar.gz"; sha256 = "sha256-37FaxfjOeklS3BLSrtl0dRjF5rM1wOMWNtI/k8Yw9Bk="; }; # SDL_gfx.pc refers to sdl.pc and some SDL_gfx headers import SDL.h propagatedBuildInputs = [ SDL ]; buildInputs = [ SDL ] ; configureFlags = [ "--disable-mmx" ] ++ lib.optional stdenv.isDarwin "--disable-sdltest"; meta = with lib; { description = "SDL graphics drawing primitives and support functions"; longDescription = '' The SDL_gfx library evolved out of the SDL_gfxPrimitives code which provided basic drawing routines such as lines, circles or polygons and SDL_rotozoom which implemented a interpolating rotozoomer for SDL surfaces. The current components of the SDL_gfx library are: * Graphic Primitives (SDL_gfxPrimitves.h) * Rotozoomer (SDL_rotozoom.h) * Framerate control (SDL_framerate.h) * MMX image filters (SDL_imageFilter.h) * Custom Blit functions (SDL_gfxBlitFunc.h) The library is backwards compatible to the above mentioned code. Its is written in plain C and can be used in C++ code. ''; homepage = "https://sourceforge.net/projects/sdlgfx/"; license = licenses.zlib; maintainers = with maintainers; [ ]; platforms = platforms.unix; }; }