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path: root/nixpkgs/pkgs/tools/X11/virtualgl/lib.nix
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{ lib, stdenv, fetchurl, cmake
, libGL, libGLU, libXv, libXtst, libXi, libjpeg_turbo, fltk
, xorg
, opencl-headers, opencl-clhpp, ocl-icd
}:

stdenv.mkDerivation rec {
  pname = "virtualgl-lib";
  version = "3.0.2";

  src = fetchurl {
    url = "mirror://sourceforge/virtualgl/VirtualGL-${version}.tar.gz";
    sha256 = "sha256-OIEbwAQ71yOuHIzM+iaK7QkUJrKg6sXpGuFQOUPjM2w=";
  };

  postPatch = ''
    # the unit tests take significant hacks to build and can't run anyway due to the lack
    # of a 3D X server in the build sandbox. so we just chop out their build instructions.
    head -n $(grep -n 'UNIT TESTS' server/CMakeLists.txt | cut -d : -f 1) server/CMakeLists.txt > server/CMakeLists2.txt
    mv server/CMakeLists2.txt server/CMakeLists.txt
  '';

  cmakeFlags = [ "-DVGL_SYSTEMFLTK=1" "-DTJPEG_LIBRARY=${libjpeg_turbo.out}/lib/libturbojpeg.so" ];

  makeFlags = [ "PREFIX=$(out)" ];

  nativeBuildInputs = [ cmake ];

  buildInputs = [ libjpeg_turbo libGL libGLU fltk
    libXv libXtst libXi xorg.xcbutilkeysyms
    opencl-headers opencl-clhpp ocl-icd
  ];

  fixupPhase = ''
    substituteInPlace $out/bin/vglrun \
      --replace "LD_PRELOAD=libvglfaker" "LD_PRELOAD=$out/lib/libvglfaker" \
      --replace "LD_PRELOAD=libdlfaker" "LD_PRELOAD=$out/lib/libdlfaker" \
      --replace "LD_PRELOAD=libgefaker" "LD_PRELOAD=$out/lib/libgefaker"
  '';

  meta = with lib; {
    homepage = "http://www.virtualgl.org/";
    description = "X11 GL rendering in a remote computer with full 3D hw acceleration";
    license = licenses.wxWindows;
    platforms = platforms.linux;
    maintainers = with maintainers; [ abbradar ];
  };
}