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{ stdenv, mkDerivationWith, fetchFromGitHub, qtbase, openscenegraph, mygui, bullet, ffmpeg_3
, boost, cmake, SDL2, unshield, openal, libXt, pkgconfig }:
let
openscenegraph_ = openscenegraph.overrideDerivation (self: {
src = fetchFromGitHub {
owner = "OpenMW";
repo = "osg";
rev = "1556cd7966ebc1c80b6626988d2b25fb43a744cf";
sha256 = "0d74hijzmj82nx3jkv5qmr3pkgvplra0b8fbjx1y3vmzxamb0axd";
};
});
in mkDerivationWith stdenv.mkDerivation rec {
version = "0.46.0";
pname = "openmw";
src = fetchFromGitHub {
owner = "OpenMW";
repo = "openmw";
rev = "${pname}-${version}";
sha256 = "0rm32zsmxvr6b0jjihfj543skhicbw5kg6shjx312clhlm035w2x";
};
enableParallelBuilding = true;
nativeBuildInputs = [ pkgconfig ];
buildInputs = [ cmake boost ffmpeg_3 bullet mygui openscenegraph_ SDL2 unshield openal libXt qtbase ];
cmakeFlags = [
"-DDESIRED_QT_VERSION:INT=5"
];
meta = with stdenv.lib; {
description = "An unofficial open source engine reimplementation of the game Morrowind";
homepage = "http://openmw.org";
license = licenses.gpl3;
platforms = platforms.linux;
maintainers = with maintainers; [ abbradar ];
};
}
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