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{ godot3
, callPackage
, mkNugetDeps
, mkNugetSource
, mono
, dotnet-sdk
, writeText
}:
godot3.overrideAttrs (self: base: {
pname = "godot3-mono";
godotBuildDescription = "mono build";
nativeBuildInputs = base.nativeBuildInputs ++ [ mono dotnet-sdk ];
glue = callPackage ./glue.nix {};
nugetDeps = mkNugetDeps { name = "deps"; nugetDeps = import ./deps.nix; };
nugetSource =
mkNugetSource {
name = "${self.pname}-nuget-source";
description = "A Nuget source with dependencies for ${self.pname}";
deps = [ self.nugetDeps ];
};
nugetConfig = writeText "NuGet.Config" ''
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<packageSources>
<add key="${self.pname}-deps" value="${self.nugetSource}/lib" />
</packageSources>
</configuration>
'';
sconsFlags = base.sconsFlags ++ [
"module_mono_enabled=true"
"mono_prefix=${mono}"
];
shouldConfigureNuget = true;
postConfigure = ''
echo "Setting up buildhome."
mkdir buildhome
export HOME="$PWD"/buildhome
echo "Overlaying godot glue."
cp -R --no-preserve=mode "$glue"/. .
if [ -n "$shouldConfigureNuget" ]; then
echo "Configuring NuGet."
mkdir -p ~/.nuget/NuGet
ln -s "$nugetConfig" ~/.nuget/NuGet/NuGet.Config
fi
'';
installedGodotShortcutFileName = "org.godotengine.GodotMono3.desktop";
installedGodotShortcutDisplayName = "Godot Engine (Mono) 3";
passthru = {
make-deps = callPackage ./make-deps.nix {};
};
})
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