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{ lib, stdenv, fetchgit, python3, cmake, jq, libX11, libXext, zlib }:
stdenv.mkDerivation rec {
pname = "swiftshader";
version = "2023-09-11";
src = fetchgit {
url = "https://swiftshader.googlesource.com/SwiftShader";
rev = "4e40d502c440cc59b25fa3a5fee0eadbab7442aa";
sha256 = "085bdqn80s7zw5h2pz6xff3j34hmkxb9wxzgjmzdr9c24zwp2k1c";
};
nativeBuildInputs = [ cmake python3 jq ];
# Make sure we include the drivers and icd files in the output as the cmake
# generated install command only puts in the spirv-tools stuff.
installPhase = ''
runHook preInstall
#
# Vulkan driver
#
vk_so_path="$out/lib/libvk_swiftshader.so"
mkdir -p "$(dirname "$vk_so_path")"
mv Linux/libvk_swiftshader.so "$vk_so_path"
vk_icd_json="$out/share/vulkan/icd.d/vk_swiftshader_icd.json"
mkdir -p "$(dirname "$vk_icd_json")"
jq ".ICD.library_path = \"$vk_so_path\"" <Linux/vk_swiftshader_icd.json >"$vk_icd_json"
runHook postInstall
'';
meta = with lib; {
description =
"A high-performance CPU-based implementation of the Vulkan 1.3 graphics API";
homepage = "https://opensource.google/projects/swiftshader";
license = licenses.asl20;
# Should be possible to support Darwin by changing the install phase with
# 's/Linux/Darwin/' and 's/so/dylib/' or something similar.
platforms = with platforms; linux;
maintainers = with maintainers; [ expipiplus1 ];
};
}
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