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diff --git a/pkgs/games/quakespasm/default.nix b/pkgs/games/quakespasm/default.nix
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+{ stdenv, SDL, fetchurl, gzip, libvorbis, libmad }:
+stdenv.mkDerivation rec {
+  name = "quakespasm-${version}";
+  majorVersion = "0.92";
+  version = "${majorVersion}.1";
+
+  src = fetchurl {
+    url = "mirror://sourceforge/quakespasm/quakespasm-${version}.tgz";
+    sha256 = "0vhycjg97sn4cd85ph6qz68rplzrm4apijdkrlj9mycnqjv5l100";
+  };
+
+  sourceRoot = "${name}/Quake";
+  
+  buildInputs = [
+    gzip SDL libvorbis libmad
+  ];
+
+  preInstall = ''
+    mkdir -p "$out/bin"
+    substituteInPlace Makefile --replace "/usr/local/games" "$out/bin"
+  '';
+
+  enableParallelBuilding = true;
+  
+  meta = {
+    description = "An engine for iD software's Quake";
+    homepage = "http://quakespasm.sourceforge.net/";
+    longDescription = ''
+      QuakeSpasm is a modern, cross-platform Quake 1 engine based on FitzQuake.
+      It includes support for 64 bit CPUs and custom music playback, a new sound driver, 
+      some graphical niceities, and numerous bug-fixes and other improvements.
+      Quakespasm utilizes either the SDL or SDL2 frameworks, so choose which one 
+      works best for you. SDL is probably less buggy, but SDL2 has nicer features 
+      and smoother mouse input - though no CD support.
+    '';
+  
+    platforms = stdenv.lib.platforms.linux;
+    maintainers = [ stdenv.lib.maintainers.m3tti ];
+  };
+}