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Diffstat (limited to 'pkgs/games/quakespasm/default.nix')
-rw-r--r-- | pkgs/games/quakespasm/default.nix | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/pkgs/games/quakespasm/default.nix b/pkgs/games/quakespasm/default.nix new file mode 100644 index 000000000000..cd7787604c2e --- /dev/null +++ b/pkgs/games/quakespasm/default.nix @@ -0,0 +1,40 @@ +{ stdenv, SDL, fetchurl, gzip, libvorbis, libmad }: +stdenv.mkDerivation rec { + name = "quakespasm-${version}"; + majorVersion = "0.92"; + version = "${majorVersion}.1"; + + src = fetchurl { + url = "mirror://sourceforge/quakespasm/quakespasm-${version}.tgz"; + sha256 = "0vhycjg97sn4cd85ph6qz68rplzrm4apijdkrlj9mycnqjv5l100"; + }; + + sourceRoot = "${name}/Quake"; + + buildInputs = [ + gzip SDL libvorbis libmad + ]; + + preInstall = '' + mkdir -p "$out/bin" + substituteInPlace Makefile --replace "/usr/local/games" "$out/bin" + ''; + + enableParallelBuilding = true; + + meta = { + description = "An engine for iD software's Quake"; + homepage = "http://quakespasm.sourceforge.net/"; + longDescription = '' + QuakeSpasm is a modern, cross-platform Quake 1 engine based on FitzQuake. + It includes support for 64 bit CPUs and custom music playback, a new sound driver, + some graphical niceities, and numerous bug-fixes and other improvements. + Quakespasm utilizes either the SDL or SDL2 frameworks, so choose which one + works best for you. SDL is probably less buggy, but SDL2 has nicer features + and smoother mouse input - though no CD support. + ''; + + platforms = stdenv.lib.platforms.linux; + maintainers = [ stdenv.lib.maintainers.m3tti ]; + }; +} |