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-rw-r--r--nixpkgs/pkgs/misc/dxvk/dxvk.nix114
1 files changed, 0 insertions, 114 deletions
diff --git a/nixpkgs/pkgs/misc/dxvk/dxvk.nix b/nixpkgs/pkgs/misc/dxvk/dxvk.nix
deleted file mode 100644
index b7bc4f2fc127..000000000000
--- a/nixpkgs/pkgs/misc/dxvk/dxvk.nix
+++ /dev/null
@@ -1,114 +0,0 @@
-{ lib
-, stdenv
-, fetchFromGitHub
-, glslang
-, meson
-, ninja
-, windows
-, dxvkVersion ? "default"
-, spirv-headers
-, vulkan-headers
-, SDL2
-, glfw
-, pkgsBuildHost
-, gitUpdater
-, sdl2Support ? true
-, glfwSupport ? false
-, enableMoltenVKCompat ? false
-}:
-
-# SDL2 and GLFW support are mutually exclusive.
-assert !sdl2Support || !glfwSupport;
-
-let
-  # DXVK 2.0+ no longer vendors certain dependencies. This derivation also needs to build on Darwin,
-  # which does not currently support DXVK 2.0, so adapt conditionally for this situation.
-  isDxvk2 = lib.versionAtLeast (srcs.${dxvkVersion}.version) "2.0";
-
-  # DXVK has effectively the same build script regardless of platform.
-  srcs = {
-    "1.10" = rec {
-      version = "1.10.3";
-      src = fetchFromGitHub {
-        owner = "doitsujin";
-        repo = "dxvk";
-        rev = "v${version}";
-        hash = "sha256-T93ZylxzJGprrP+j6axZwl2d3hJowMCUOKNjIyNzkmE=";
-      };
-      # These patches are required when using DXVK with Wine on Darwin.
-      patches = lib.optionals enableMoltenVKCompat [
-        # Patch DXVK to work with MoltenVK even though it doesn’t support some required features.
-        # Some games work poorly (particularly Unreal Engine 4 games), but others work pretty well.
-        ./darwin-dxvk-compat.patch
-        # Use synchronization primitives from the C++ standard library to avoid deadlocks on Darwin.
-        # See: https://www.reddit.com/r/macgaming/comments/t8liua/comment/hzsuce9/
-        ./darwin-thread-primitives.patch
-      ];
-    };
-    "default" = rec {
-      version = "2.2";
-      src = fetchFromGitHub {
-        owner = "doitsujin";
-        repo = "dxvk";
-        rev = "v${version}";
-        hash = "sha256-GKRd66DvcA+7p3/wDqAUi02ZLRSVZ/fvJM0PQDEKVMA=";
-        fetchSubmodules = true; # Needed for the DirectX headers and libdisplay-info
-      };
-      patches = [ ];
-    };
-  };
-
-  isWindows = stdenv.targetPlatform.uname.system == "Windows";
-  isCross = stdenv.hostPlatform != stdenv.targetPlatform;
-in
-stdenv.mkDerivation (finalAttrs:  {
-  pname = "dxvk";
-  inherit (srcs.${dxvkVersion}) version src patches;
-
-  nativeBuildInputs = [ glslang meson ninja ];
-  buildInputs = lib.optionals isWindows [ windows.pthreads ]
-    ++ lib.optionals isDxvk2 (
-      [ spirv-headers vulkan-headers ]
-      ++ lib.optional (!isWindows && sdl2Support) SDL2
-      ++ lib.optional (!isWindows && glfwSupport) glfw
-    );
-
-  postPatch = lib.optionalString isDxvk2 ''
-    substituteInPlace "subprojects/libdisplay-info/tool/gen-search-table.py" \
-      --replace "/usr/bin/env python3" "${lib.getBin pkgsBuildHost.python3}/bin/python3"
-  '';
-
-  # Build with the Vulkan SDK in nixpkgs.
-  preConfigure = ''
-    rm -rf include/spirv/include include/vulkan/include
-    mkdir -p include/spirv/include include/vulkan/include
-  '';
-
-  mesonFlags =
-    let
-      arch = if stdenv.is32bit then "32" else "64";
-    in
-    [
-      "--buildtype" "release"
-      "--prefix" "${placeholder "out"}"
-    ]
-    ++ lib.optionals isCross [ "--cross-file" "build-win${arch}.txt" ]
-    ++ lib.optional glfwSupport "-Ddxvk_native_wsi=glfw";
-
-  doCheck = isDxvk2 && !isCross;
-
-  passthru = lib.optionalAttrs (lib.versionAtLeast finalAttrs.version "2.0") {
-    updateScript = gitUpdater {
-      rev-prefix = "v";
-    };
-  };
-
-  meta = {
-    description = "A Vulkan-based translation layer for Direct3D 9/10/11";
-    homepage = "https://github.com/doitsujin/dxvk";
-    changelog = "https://github.com/doitsujin/dxvk/releases";
-    maintainers = [ lib.maintainers.reckenrode ];
-    license = lib.licenses.zlib;
-    platforms = lib.platforms.windows ++ lib.optionals isDxvk2 lib.platforms.linux;
-  };
-})