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-rw-r--r--nixpkgs/pkgs/development/libraries/SDL_gfx/default.nix34
1 files changed, 17 insertions, 17 deletions
diff --git a/nixpkgs/pkgs/development/libraries/SDL_gfx/default.nix b/nixpkgs/pkgs/development/libraries/SDL_gfx/default.nix
index 3696e485ad72..f5a3d8635531 100644
--- a/nixpkgs/pkgs/development/libraries/SDL_gfx/default.nix
+++ b/nixpkgs/pkgs/development/libraries/SDL_gfx/default.nix
@@ -1,4 +1,4 @@
-{ stdenv, fetchurl, SDL }:
+{ lib, stdenv, fetchurl, SDL }:
 
 stdenv.mkDerivation rec {
   pname = "SDL_gfx";
@@ -12,28 +12,28 @@ stdenv.mkDerivation rec {
   buildInputs = [ SDL ] ;
 
   configureFlags = [ "--disable-mmx" ]
-    ++ stdenv.lib.optional stdenv.isDarwin "--disable-sdltest";
+    ++ lib.optional stdenv.isDarwin "--disable-sdltest";
 
-  meta = with stdenv.lib; {
+  meta = with lib; {
     description = "SDL graphics drawing primitives and support functions";
 
-    longDescription =
-      '' The SDL_gfx library evolved out of the SDL_gfxPrimitives code
-	 which provided basic drawing routines such as lines, circles or
-	 polygons and SDL_rotozoom which implemented a interpolating
-	 rotozoomer for SDL surfaces.
+    longDescription = ''
+      The SDL_gfx library evolved out of the SDL_gfxPrimitives code
+      which provided basic drawing routines such as lines, circles or
+      polygons and SDL_rotozoom which implemented a interpolating
+      rotozoomer for SDL surfaces.
 
-	 The current components of the SDL_gfx library are:
+      The current components of the SDL_gfx library are:
 
-	    * Graphic Primitives (SDL_gfxPrimitves.h)
-	    * Rotozoomer (SDL_rotozoom.h)
-	    * Framerate control (SDL_framerate.h)
-	    * MMX image filters (SDL_imageFilter.h)
-	    * Custom Blit functions (SDL_gfxBlitFunc.h)
+        * Graphic Primitives (SDL_gfxPrimitves.h)
+        * Rotozoomer (SDL_rotozoom.h)
+        * Framerate control (SDL_framerate.h)
+        * MMX image filters (SDL_imageFilter.h)
+        * Custom Blit functions (SDL_gfxBlitFunc.h)
 
-	 The library is backwards compatible to the above mentioned
-         code. Its is written in plain C and can be used in C++ code.
-       '';
+      The library is backwards compatible to the above mentioned
+      code. Its is written in plain C and can be used in C++ code.
+    '';
 
     homepage = "https://sourceforge.net/projects/sdlgfx/";
     license = licenses.zlib;