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author | John Ericson <John.Ericson@Obsidian.Systems> | 2017-10-10 19:01:42 -0400 |
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committer | John Ericson <John.Ericson@Obsidian.Systems> | 2017-11-05 17:10:53 -0500 |
commit | 70d91badf57bbe4cd884e5da22b14662dd36009c (patch) | |
tree | 9a69666a2218d4574dbaf8fb852371b8685ae3ec /pkgs/games/steam | |
parent | 5ae8f18f4d8216ec987e0f63b7d2b9a416a4ca82 (diff) | |
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treewide: Depend on stdenv.cc.bintools instead of binutils directly
One should do this when needed executables at build time. It is more honest and cross-friendly than refering to binutils directly.
Diffstat (limited to 'pkgs/games/steam')
-rw-r--r-- | pkgs/games/steam/runtime.nix | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/pkgs/games/steam/runtime.nix b/pkgs/games/steam/runtime.nix index 82fce93a66ae..1fa17c32d6c7 100644 --- a/pkgs/games/steam/runtime.nix +++ b/pkgs/games/steam/runtime.nix @@ -1,4 +1,4 @@ -{ stdenv, steamArch, fetchurl, writeText, python2, dpkg, binutils }: +{ stdenv, steamArch, fetchurl, writeText, python2, dpkg }: let input = builtins.getAttr steamArch (import ./runtime-generated.nix { inherit fetchurl; }); @@ -7,7 +7,7 @@ let input = builtins.getAttr steamArch (import ./runtime-generated.nix { inherit in stdenv.mkDerivation { name = "steam-runtime-2016-08-13"; - nativeBuildInputs = [ python2 dpkg binutils ]; + nativeBuildInputs = [ python2 dpkg stdenv.cc.bintools ]; buildCommand = '' mkdir -p $out |