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author | Alyssa Ross <hi@alyssa.is> | 2020-04-27 21:04:56 +0000 |
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committer | Alyssa Ross <hi@alyssa.is> | 2020-04-27 21:04:56 +0000 |
commit | a4e6c7d26af697f4346cacb7ab18dcd7fcfc056e (patch) | |
tree | 47950e79183035018882419c4eff5047d1537b99 /nixpkgs/pkgs/development/libraries/yojimbo/default.nix | |
parent | 5b00523fb58512232b819a301c4309f579c7f09c (diff) | |
parent | 22a3bf9fb9edad917fb6cd1066d58b5e426ee975 (diff) | |
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Merge commit '22a3bf9fb9edad917fb6cd1066d58b5e426ee975'
Diffstat (limited to 'nixpkgs/pkgs/development/libraries/yojimbo/default.nix')
-rw-r--r-- | nixpkgs/pkgs/development/libraries/yojimbo/default.nix | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/nixpkgs/pkgs/development/libraries/yojimbo/default.nix b/nixpkgs/pkgs/development/libraries/yojimbo/default.nix index d3df30e03e18..9e6cc37e661c 100644 --- a/nixpkgs/pkgs/development/libraries/yojimbo/default.nix +++ b/nixpkgs/pkgs/development/libraries/yojimbo/default.nix @@ -35,7 +35,7 @@ stdenv.mkDerivation { It's designed around the networking requirements of competitive multiplayer games like first person shooters. As such it provides a time critical networking layer on top of UDP, with a client/server architecture supporting up to 64 players per-dedicated server instance. ''; - homepage = https://github.com/networkprotocol/yojimbo; + homepage = "https://github.com/networkprotocol/yojimbo"; license = licenses.bsd3; platforms = platforms.x86_64; maintainers = with maintainers; [ paddygord ]; |