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{ stdenv, lib, runCommand, buildEnv, makeWrapper, makeDesktopItem, gamePacks, libstdcxx5, SDL, openal }:
let
game = buildEnv {
name = "ut2004-game";
paths = gamePacks;
ignoreCollisions = true;
pathsToLink = [ "/" "/System" ];
postBuild = ''
ln -s ${lib.getLib SDL}/lib/libSDL-1.2.so.0 $out/System
ln -s ${lib.getLib openal}/lib/libopenal.so $out/System/openal.so
for i in $out/System/*-bin; do
path="$(readlink -f "$i")"
rm "$i"
cp "$path" "$i"
chmod +w "$i"
patchelf \
--set-interpreter $(cat ${stdenv.cc}/nix-support/dynamic-linker) \
--set-rpath "$out/System:${lib.makeLibraryPath [ libstdcxx5 ]}" \
"$i"
done
'';
};
desktop = makeDesktopItem {
name = "ut2004";
desktopName = "Unreal Tournament 2004";
comment = "A first-person shooter video game developed by Epic Games and Digital Extreme";
genericName = "First-person shooter";
categories = "Application;Game;";
exec = "ut2004";
};
in runCommand "ut2004" {
nativeBuildInputs = [ makeWrapper ];
} ''
mkdir -p $out/bin
for i in ${game}/System/*-bin; do
name="$(basename "$i")"
makeWrapper $i $out/bin/''${name%-bin} \
--run "cd ${game}/System"
done
mkdir -p $out/share/applications
ln -s ${desktop}/share/applications/* $out/share/applications
''
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