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{ lib, stdenv, fetchFromGitHub, xlibsWrapper, SDL2, mesa, openalSoft
, curl, speex, opusfile, libogg, libopus, libjpeg, mumble, freetype
}:
stdenv.mkDerivation rec {
name = "ioquake3-git-${version}";
version = "2016-02-18";
src = fetchFromGitHub {
owner = "ioquake";
repo = "ioq3";
rev = "a331637745fb82266f3627fb438f2d58d53e366c";
sha256 = "0l9ppv1msd73bhqmdiv5lsvkr5i6khqgi6gi322gbnndr20arn4n";
};
buildInputs = [ xlibsWrapper SDL2 mesa openalSoft curl speex opusfile libogg libopus libjpeg freetype mumble ];
NIX_CFLAGS_COMPILE = [ "-I${SDL2}/include/SDL2" "-I${opusfile}/include/opus" "-I${libopus}/include/opus" ];
NIX_CFLAGS_LINK = [ "-lSDL2" ];
enableParallelBuilding = true;
makeFlags = [ "USE_INTERNAL_LIBS=0" "USE_FREETYPE=1" "USE_OPENAL_DLOPEN=0" "USE_CURL_DLOPEN=0" ];
installTargets = [ "copyfiles" ];
installFlags = [ "COPYDIR=$(out)" ];
preInstall = ''
mkdir -p $out/baseq3
'';
meta = {
homepage = http://ioquake3.org/;
description = "First person shooter engine based on the Quake 3: Arena and Quake 3: Team Arena";
license = lib.licenses.gpl2;
platforms = lib.platforms.linux;
maintainers = [ lib.maintainers.eelco lib.maintainers.abbradar ];
};
}
|