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{ stdenv, lib, fetchFromBitbucket, buildPythonPackage, python, smpeg, libX11
, SDL, SDL_image, SDL_mixer, SDL_ttf, libpng, libjpeg, portmidi
}:
buildPythonPackage rec {
pname = "pygame";
version = "2016-05-17";
name = pname + "-" + version;
src = fetchFromBitbucket {
owner = "pygame";
repo = "pygame";
rev = "575c7a74d85a37db7c645421c02cf0b6b78a889f";
sha256 = "1i5xqmw93kfidcji2wacgkm5y4mcnbksy8iimih0729k19rbhznc";
};
buildInputs = [
SDL SDL_image SDL_mixer SDL_ttf libpng libjpeg
smpeg portmidi libX11
];
# Tests fail because of no audio device and display.
doCheck = false;
preConfigure = ''
sed \
-e "s/^origincdirs = .*/origincdirs = []/" \
-e "s/^origlibdirs = .*/origlibdirs = []/" \
-i config_unix.py
${lib.concatMapStrings (dep: ''
sed \
-e "/^origincdirs =/aorigincdirs += ['${lib.getDev dep}/include']" \
-e "/^origlibdirs =/aoriglibdirs += ['${lib.getLib dep}/lib']" \
-i config_unix.py
'') buildInputs
}
LOCALBASE=/ ${python.interpreter} config.py
'';
meta = with stdenv.lib; {
description = "Python library for games";
homepage = http://www.pygame.org/;
license = licenses.lgpl21Plus;
platforms = platforms.linux;
broken = true;
};
}
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