{ stdenv, fetchurl, pkgconfig, gnum4, gdbm, libtool, glib, dbus, avahi , gconf, gtk, intltool, gettext , alsaLib, libsamplerate, libsndfile, speex, bluez, udev , jackaudioSupport ? false, jackaudio ? null , x11Support ? false, xlibs , json_c }: assert jackaudioSupport -> jackaudio != null; stdenv.mkDerivation rec { name = "pulseaudio-1.1"; src = fetchurl { url = "http://freedesktop.org/software/pulseaudio/releases/pulseaudio-1.1.tar.xz"; sha256 = "1vpm0681zj2jvhbabvnmrmfxr3172k4x58kjb39y5g3fdw9k3rbg"; }; # Since `libpulse*.la' contain `-lgdbm', it must be propagated. propagatedBuildInputs = [ gdbm ]; buildInputs = [ pkgconfig gnum4 libtool intltool glib dbus avahi libsamplerate libsndfile speex alsaLib bluez udev json_c #gtk gconf ] ++ stdenv.lib.optional jackaudioSupport jackaudio ++ stdenv.lib.optionals x11Support [ xlibs.xlibs xlibs.libXtst xlibs.libXi ]; preConfigure = '' # Change the `padsp' script so that it contains the full path to # `libpulsedsp.so'. sed -i "src/utils/padsp" \ -e "s|libpulsedsp\.so|$out/lib/libpulsedsp.so|g" # Move the udev rules under $(prefix). sed -i "src/Makefile.in" \ -e "s|udevrulesdir[[:blank:]]*=.*$|udevrulesdir = $out/lib/udev/rules.d|g" # don't install proximity-helper as root and setuid sed -i "src/Makefile.in" \ -e "s|chown root|true |" \ -e "s|chmod r+s |true |" ''; configureFlags = '' --disable-solaris --disable-hal --disable-jack --disable-oss-output --disable-oss-wrapper --localstatedir=/var --sysconfdir=/etc ${if jackaudioSupport then "--enable-jack" else ""} ''; installFlags = "sysconfdir=$(out)/etc pulseconfdir=$(out)/etc/pulse"; enableParallelBuilding = true; meta = { description = "PulseAudio, a sound server for POSIX and Win32 systems"; longDescription = '' PulseAudio is a sound server for POSIX and Win32 systems. A sound server is basically a proxy for your sound applications. It allows you to do advanced operations on your sound data as it passes between your application and your hardware. Things like transferring the audio to a different machine, changing the sample format or channel count and mixing several sounds into one are easily achieved using a sound server. ''; homepage = http://www.pulseaudio.org/; # Note: Practically, the server is under the GPL due to the # dependency on `libsamplerate'. See `LICENSE' for details. licenses = "LGPLv2+"; maintainers = [ stdenv.lib.maintainers.ludo ]; platforms = stdenv.lib.platforms.gnu; }; }