{ stdenv, lib, writeScript, buildFHSUserEnv, steam , steam-runtime, steam-runtime-i686 ? null , withJava ? false , withPrimus ? false , nativeOnly ? false , runtimeOnly ? false , newStdcpp ? false }: let commonTargetPkgs = pkgs: with pkgs; let primus2 = if newStdcpp then primus else primus.override { stdenv = overrideInStdenv stdenv [ useOldCXXAbi ]; stdenv_i686 = overrideInStdenv pkgsi686Linux.stdenv [ useOldCXXAbi ]; }; in [ steamPackages.steam-fonts # Errors in output without those pciutils python2 # Games' dependencies xlibs.xrandr which # Needed by gdialog, including in the steam-runtime perl # Open URLs xdg_utils ] ++ lib.optional withJava jdk ++ lib.optional withPrimus primus2; in buildFHSUserEnv rec { name = "steam"; targetPkgs = pkgs: with pkgs; [ steamPackages.steam # License agreement gnome3.zenity ] ++ commonTargetPkgs pkgs; multiPkgs = pkgs: with pkgs; [ # These are required by steam with proper errors xlibs.libXcomposite xlibs.libXtst xlibs.libXrandr xlibs.libXext xlibs.libX11 xlibs.libXfixes # Not formally in runtime but needed by some games gst_all_1.gstreamer gst_all_1.gst-plugins-ugly libdrm (steamPackages.steam-runtime-wrapped.override { inherit nativeOnly runtimeOnly newStdcpp; }) ]; extraBuildCommands = '' mkdir -p steamrt ln -s ../lib/steam-runtime steamrt/${steam-runtime.arch} ${lib.optionalString (steam-runtime-i686 != null) '' ln -s ../lib32/steam-runtime steamrt/${steam-runtime-i686.arch} ''} ''; extraInstallCommands = '' mkdir -p $out/share/applications ln -s ${steam}/share/icons $out/share ln -s ${steam}/share/pixmaps $out/share sed "s,/usr/bin/steam,$out/bin/steam,g" ${steam}/share/applications/steam.desktop > $out/share/applications/steam.desktop ''; profile = '' export STEAM_RUNTIME=/steamrt ''; runScript = "steam"; passthru.run = buildFHSUserEnv { name = "steam-run"; targetPkgs = commonTargetPkgs; inherit multiPkgs extraBuildCommands; runScript = let ldPath = map (x: "/steamrt/${steam-runtime.arch}/" + x) steam-runtime.libs ++ lib.optionals (steam-runtime-i686 != null) (map (x: "/steamrt/${steam-runtime-i686.arch}/" + x) steam-runtime-i686.libs); in writeScript "steam-run" '' #!${stdenv.shell} run="$1" if [ "$run" = "" ]; then echo "Usage: steam-run command-to-run args..." >&2 exit 1 fi shift export LD_LIBRARY_PATH=${lib.concatStringsSep ":" ldPath}:$LD_LIBRARY_PATH exec "$run" "$@" ''; }; }