{ stdenv, fetchFromGitHub, which, pkgconfig, SDL2, libGLU_combined, openalSoft , curl, speex, opusfile, libogg, libvorbis, libopus, libjpeg, mumble, freetype }: stdenv.mkDerivation rec { name = "ioquake3-git-${version}"; version = "2018-02-23"; src = fetchFromGitHub { owner = "ioquake"; repo = "ioq3"; rev = "0d6edd227a13f1447938da1d1b020303c2545eb2"; sha256 = "1nsagyzrai8cxhabcv2my8bbwmwckvri288j6x4qi5bmp78xl4hx"; }; nativeBuildInputs = [ which pkgconfig ]; buildInputs = [ SDL2 libGLU_combined openalSoft curl speex opusfile libogg libvorbis libopus libjpeg freetype mumble ]; enableParallelBuilding = true; makeFlags = [ "USE_INTERNAL_LIBS=0" "USE_FREETYPE=1" "USE_OPENAL_DLOPEN=0" "USE_CURL_DLOPEN=0" ]; installTargets = [ "copyfiles" ]; installFlags = [ "COPYDIR=$(out)" ]; preInstall = '' mkdir -p $out/baseq3 ''; meta = with stdenv.lib; { homepage = https://ioquake3.org/; description = "First person shooter engine based on the Quake 3: Arena and Quake 3: Team Arena"; license = licenses.gpl2; platforms = platforms.linux; maintainers = with maintainers; [ eelco abbradar ]; }; }