{ lib, stdenv, fetchFromGitHub, fpc, zip, makeWrapper , SDL2, freetype, physfs, openal, gamenetworkingsockets , xorg, autoPatchelfHook, cmake }: let base = stdenv.mkDerivation rec { pname = "opensoldat-base"; version = "unstable-2021-09-05"; src = fetchFromGitHub { name = "base"; owner = "opensoldat"; repo = "base"; rev = "6c74d768d511663e026e015dde788006c74406b5"; sha256 = "175gmkdccy8rnkd95h2zqldqfydyji1hfby8b1qbnl8wz4dh08mz"; }; nativeBuildInputs = [ zip ]; buildPhase = '' sh create_smod.sh ''; installPhase = '' install -Dm644 soldat.smod -t $out/share/soldat install -Dm644 client/play-regular.ttf -t $out/share/soldat ''; meta = with lib; { description = "Opensoldat's base game content"; license = licenses.cc-by-40; platforms = platforms.all; inherit (src.meta) homepage; }; }; in stdenv.mkDerivation rec { pname = "opensoldat"; version = "unstable-2022-07-02"; src = fetchFromGitHub { name = "opensoldat"; owner = "opensoldat"; repo = "opensoldat"; rev = "9574f5791b7993067f03d2df03d625908bc3762f"; sha256 = "0kyxzikd4ngx3nshjw0411x61zqq1b7l01lxw41rlcy4nad3r0vi"; }; nativeBuildInputs = [ fpc makeWrapper autoPatchelfHook cmake ]; cmakeFlags = [ "-DADD_ASSETS=OFF" # We provide base's smods via nix "-DBUILD_GNS=OFF" # Don't build GameNetworkingSockets as an ExternalProject ]; buildInputs = [ SDL2 freetype physfs openal gamenetworkingsockets ]; # TODO(@sternenseemann): set proper rpath via cmake, so we don't need autoPatchelfHook runtimeDependencies = [ xorg.libX11 ]; # make sure soldat{,server} find their game archive, # let them write their state and configuration files # to $XDG_CONFIG_HOME/soldat/soldat{,server} unless # the user specifies otherwise. # TODO(@sternenseemann): rename config dir to opensoldat postInstall = '' for p in $out/bin/soldatserver $out/bin/soldat; do configDir="\''${XDG_CONFIG_HOME:-\$HOME/.config}/soldat/$(basename "$p")" wrapProgram "$p" \ --run "mkdir -p \"$configDir\"" \ --add-flags "-fs_portable 0" \ --add-flags "-fs_userpath \"$configDir\"" \ --add-flags "-fs_basepath \"${base}/share/soldat\"" done ''; meta = with lib; { description = "Opensoldat is a unique 2D (side-view) multiplayer action game"; license = [ licenses.mit base.meta.license ]; inherit (src.meta) homepage; maintainers = [ maintainers.sternenseemann ]; platforms = [ "x86_64-linux" "i686-linux" ]; # portability currently mainly limited by fpc # in nixpkgs which doesn't work on darwin, # aarch64 and arm support should be possible: # https://github.com/opensoldat/opensoldat/issues/45 }; }