{ stdenv, fetchFromGitHub, qt4, openscenegraph, mygui, bullet, ffmpeg, boost, cmake, SDL2, unshield, openal , libXt, pkgconfig }: let openscenegraph_ = openscenegraph.overrideDerivation (self: { src = fetchFromGitHub { owner = "OpenMW"; repo = "osg"; rev = "2b4c8e37268e595b82da4b9aadd5507852569b87"; sha256 = "0admnllxic6dcpic0h100927yw766ab55dix002vvdx36i6994jb"; }; }); in stdenv.mkDerivation rec { version = "0.43.0"; name = "openmw-${version}"; src = fetchFromGitHub { owner = "OpenMW"; repo = "openmw"; rev = name; sha256 = "1nybxwp77qswjayf0g9xayp4x1xxq799681rhjlggch127r07ifi"; }; enableParallelBuilding = true; nativeBuildInputs = [ pkgconfig ]; buildInputs = [ cmake boost ffmpeg qt4 bullet mygui openscenegraph_ SDL2 unshield openal libXt ]; meta = with stdenv.lib; { description = "An unofficial open source engine reimplementation of the game Morrowind"; homepage = http://openmw.org; license = licenses.gpl3; platforms = platforms.linux; maintainers = with maintainers; [ abbradar ]; }; }