diff --git a/CMakeLists.txt b/CMakeLists.txt index 13e143e..a6f9176 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -13,10 +13,14 @@ set(CMAKE_CXX_FLAGS "-std=c++11 ${CMAKE_CXX_FLAGS}") add_definitions(-DIVAN_VERSION="${PROJECT_VERSION}" -DUSE_SDL) option(BUILD_MAC_APP "Build standalone application for MacOS" OFF) +option(FORCE_HOME_AS_STATE_DIR "Statedir will be /.ivan/ in current user's homedir" OFF) if(UNIX) add_definitions(-DUNIX) include(GNUInstallDirs) + if(FORCE_HOME_AS_STATE_DIR) + add_definitions(-DFORCE_HOME_AS_STATE_DIR) + endif(FORCE_HOME_AS_STATE_DIR) if(BUILD_MAC_APP) install(DIRECTORY Graphics Script Music Sound DESTINATION "ivan") diff --git a/Main/Source/game.cpp b/Main/Source/game.cpp index 323a185..012feb3 100644 --- a/Main/Source/game.cpp +++ b/Main/Source/game.cpp @@ -5191,6 +5191,9 @@ festring game::GetDataDir() festring game::GetStateDir() { +#ifdef FORCE_HOME_AS_STATE_DIR + return GetHomeDir()+"/.ivan/"; +#endif #ifdef UNIX #ifdef MAC_APP return GetHomeDir();