{ lib , stdenv , fetchFromGitLab , makeWrapper , pkg-config , nasm , makeDesktopItem , copyDesktopItems , alsa-lib , flac , gtk2 , libvorbis , libvpx , libGL , SDL2 , SDL2_mixer , AGL , Cocoa , GLUT , OpenGL , graphicsmagick }: let wrapper = "eduke32-wrapper"; swWrapper = "voidsw-wrapper"; in stdenv.mkDerivation (finalAttrs: { pname = "eduke32"; version = "0-unstable-2024-02-17"; src = fetchFromGitLab { domain = "voidpoint.io"; owner = "terminx"; repo = "eduke32"; rev = "8afa42e388e0434b38979fdddc763363717a2727"; hash = "sha256-dyZ4JtDBxsTDe9uQDWxJe7M74X7m+5wpEHm+i+s9hwo="; }; buildInputs = [ flac libvorbis libvpx SDL2 SDL2_mixer ] ++ lib.optionals stdenv.isLinux [ alsa-lib gtk2 libGL ] ++ lib.optionals stdenv.isDarwin [ AGL Cocoa GLUT OpenGL ]; nativeBuildInputs = [ makeWrapper pkg-config copyDesktopItems graphicsmagick ] ++ lib.optionals (stdenv.hostPlatform.system == "i686-linux") [ nasm ]; postPatch = '' substituteInPlace source/imgui/src/imgui_impl_sdl2.cpp \ --replace-fail '#include ' '#include ' \ --replace-fail '#include ' '#include ' \ --replace-fail '#include ' '#include ' '' + lib.optionalString stdenv.isLinux '' for f in glad.c glad_wgl.c ; do substituteInPlace source/glad/src/$f \ --replace-fail libGL.so ${libGL}/lib/libGL.so done ''; makeFlags = [ "SDLCONFIG=${SDL2}/bin/sdl2-config" ] ++ lib.optionals stdenv.isDarwin [ # broken, see: https://github.com/NixOS/nixpkgs/issues/19098 "LTO=0" ]; buildFlags = [ "duke3d" "sw" ]; desktopItems = [ (makeDesktopItem { name = "eduke32"; icon = "eduke32"; exec = "${wrapper}"; comment = "Duke Nukem 3D port"; desktopName = "Enhanced Duke Nukem 3D"; genericName = "Duke Nukem 3D port"; categories = [ "Game" ]; }) (makeDesktopItem { name = "voidsw"; icon = "voidsw"; exec = "${swWrapper}"; comment = "Shadow Warrior eduke32 source port"; desktopName = "VoidSW"; genericName = "Shadow Warrior source port"; categories = [ "Game" ]; }) ]; enableParallelBuilding = true; installPhase = '' runHook preInstall install -Dm755 -t $out/bin eduke32 mapster32 voidsw wangulator '' + lib.optionalString stdenv.isLinux '' makeWrapper $out/bin/eduke32 $out/bin/${wrapper} \ --set-default EDUKE32_DATA_DIR /var/lib/games/eduke32 \ --add-flags '-g "$EDUKE32_DATA_DIR/DUKE3D.GRP"' makeWrapper $out/bin/voidsw $out/bin/${swWrapper} \ --set-default EDUKE32_DATA_DIR /var/lib/games/eduke32 \ --add-flags '-g"$EDUKE32_DATA_DIR/SW.GRP"' mkdir -p $out/share/icons/hicolor/scalable/apps gm convert "./source/duke3d/rsrc/game_icon.ico[10]" $out/share/icons/hicolor/scalable/apps/eduke32.png install -Dm644 ./source/sw/rsrc/game_icon.svg $out/share/icons/hicolor/scalable/apps/voidsw.svg '' + lib.optionalString stdenv.isDarwin '' mkdir -p $out/Applications/EDuke32.app/Contents/MacOS mkdir -p $out/Applications/Mapster32.app/Contents/MacOS mkdir -p $out/Applications/VoidSW.app/Contents/MacOS mkdir -p $out/Applications/Wangulator.app/Contents/MacOS cp -r platform/Apple/bundles/EDuke32.app/* $out/Applications/EDuke32.app/ cp -r platform/Apple/bundles/Mapster32.app/* $out/Applications/Mapster32.app/ cp -r platform/Apple/bundles/VoidSW.app/* $out/Applications/VoidSW.app/ cp -r platform/Apple/bundles/Wangulator.app/* $out/Applications/Wangulator.app/ ln -sf $out/bin/eduke32 $out/Applications/EDuke32.app/Contents/MacOS/eduke32 ln -sf $out/bin/mapster32 $out/Applications/Mapster32.app/Contents/MacOS/mapster32 ln -sf $out/bin/voidsw $out/Applications/VoidSW.app/Contents/MacOS/voidsw ln -sf $out/bin/wangulator $out/Applications/Wangulator.app/Contents/MacOS/wangulator '' + '' runHook postInstall ''; meta = { description = "Enhanched port of Duke Nukem 3D for various platforms"; homepage = "http://eduke32.com"; license = with lib.licenses; [ gpl2Plus ]; maintainers = with lib.maintainers; [ mikroskeem sander ]; platforms = lib.platforms.all; }; })