{ stdenv, lib, fetchFromBitbucket, buildPythonPackage, python, smpeg, libX11 , SDL, SDL_image, SDL_mixer, SDL_ttf, libpng, libjpeg, portmidi }: buildPythonPackage rec { pname = "pygame"; version = "2016-05-17"; name = pname + "-" + version; src = fetchFromBitbucket { owner = "pygame"; repo = "pygame"; rev = "575c7a74d85a37db7c645421c02cf0b6b78a889f"; sha256 = "1i5xqmw93kfidcji2wacgkm5y4mcnbksy8iimih0729k19rbhznc"; }; buildInputs = [ SDL SDL_image SDL_mixer SDL_ttf libpng libjpeg smpeg portmidi libX11 ]; # Tests fail because of no audio device and display. doCheck = false; preConfigure = '' sed \ -e "s/^origincdirs = .*/origincdirs = []/" \ -e "s/^origlibdirs = .*/origlibdirs = []/" \ -i config_unix.py ${lib.concatMapStrings (dep: '' sed \ -e "/^origincdirs =/aorigincdirs += ['${lib.getDev dep}/include']" \ -e "/^origlibdirs =/aoriglibdirs += ['${lib.getLib dep}/lib']" \ -i config_unix.py '') buildInputs } LOCALBASE=/ ${python.interpreter} config.py ''; meta = with stdenv.lib; { description = "Python library for games"; homepage = http://www.pygame.org/; license = licenses.lgpl21Plus; platforms = platforms.linux; broken = true; }; }