{ stdenv, lib, fetchFromGitHub, cmake, pkgconfig, doxygen, libGL, glew , xorg , ffmpeg_3, python3 , libjpeg, libpng, libtiff, eigen , Carbon ? null, Cocoa ? null }: stdenv.mkDerivation { pname = "pangolin"; version = "2017-08-02"; src = fetchFromGitHub { owner = "stevenlovegrove"; repo = "Pangolin"; rev = "f05a8cdc4f0e32cc1664a430f1f85e60e233c407"; sha256 = "0pfbaarlsw7f7cmsppm7m13nz0k530wwwyczy2l9k448p3v7x9j0"; }; nativeBuildInputs = [ cmake pkgconfig doxygen ]; buildInputs = [ libGL glew xorg.libX11 ffmpeg_3 python3 libjpeg libpng libtiff eigen ] ++ lib.optionals stdenv.isDarwin [ Carbon Cocoa ]; enableParallelBuilding = true; # The tests use cmake's findPackage to find the installed version of # pangolin, which isn't what we want (or available). doCheck = false; cmakeFlags = [ "-DBUILD_TESTS=OFF" ]; meta = { description = "A lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input"; longDescription = '' Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input. At its heart is a simple OpenGl viewport manager which can help to modularise 3D visualisation without adding to its complexity, and offers an advanced but intuitive 3D navigation handler. Pangolin also provides a mechanism for manipulating program variables through config files and ui integration, and has a flexible real-time plotter for visualising graphical data. ''; homepage = "https://github.com/stevenlovegrove/Pangolin"; license = stdenv.lib.licenses.mit; maintainers = [ stdenv.lib.maintainers.expipiplus1 ]; platforms = stdenv.lib.platforms.all; }; }