# shellcheck shell=bash # Run addOpenGLRunpath on all dynamically linked, ELF files echo "Sourcing auto-add-opengl-runpath-hook" elfHasDynamicSection() { patchelf --print-rpath "$1" >& /dev/null } autoAddOpenGLRunpathPhase() ( local outputPaths mapfile -t outputPaths < <(for o in $(getAllOutputNames); do echo "${!o}"; done) find "${outputPaths[@]}" -type f -print0 | while IFS= read -rd "" f; do if isELF "$f"; then # patchelf returns an error on statically linked ELF files if elfHasDynamicSection "$f" ; then echo "autoAddOpenGLRunpathHook: patching $f" addOpenGLRunpath "$f" elif (( "${NIX_DEBUG:-0}" >= 1 )) ; then echo "autoAddOpenGLRunpathHook: skipping a statically-linked ELF file $f" fi fi done ) if [ -z "${dontUseAutoAddOpenGLRunpath-}" ]; then echo "Using autoAddOpenGLRunpathPhase" postFixupHooks+=(autoAddOpenGLRunpathPhase) fi