{ lib , gcc9Stdenv , fetchFromGitHub , autoreconfHook , cmake , ncurses6 , runtimeShell }: let savesDir = "~/.umoria"; in gcc9Stdenv.mkDerivation rec { pname = "umoria"; version = "5.7.15"; src = fetchFromGitHub { owner = "dungeons-of-moria"; repo = "umoria"; rev = "v${version}"; sha256 = "sha256-1j4QkE33UcTzM06qAjk1/PyK5uNA7E/kyDe3bZcFKUM="; }; nativeBuildInputs = [ cmake ]; buildInputs = [ ncurses6 ]; enableParallelBuilding = true; installPhase = '' runHook preInstall mkdir -p $out/data $out/bin cp -r umoria/data/* $out/data cp umoria/umoria $out/.umoria-unwrapped mkdir -p $out/bin cat <$out/bin/umoria #! ${runtimeShell} -e RUNDIR=\$(mktemp -d) # Print the directory, so users have access to dumps, and let the system # take care of cleaning up temp files. echo "Running umoria in \$RUNDIR" cd \$RUNDIR ln -sn $out/data \$RUNDIR/data mkdir -p ${savesDir} [[ ! -f ${savesDir}/scores.dat ]] && touch ${savesDir}/scores.dat ln -s ${savesDir}/scores.dat scores.dat if [ \$# -eq 0 ]; then $out/.umoria-unwrapped ${savesDir}/game.sav else $out/.umoria-unwrapped "\$@" fi EOF chmod +x $out/bin/umoria runHook postInstall ''; meta = with lib; { homepage = "https://umoria.org/"; description = "The Dungeons of Moria - the original roguelike"; longDescription = '' The Dungeons of Moria is a single player dungeon simulation originally written by Robert Alan Koeneke, with its first public release in 1983. The game was originally developed using VMS Pascal before being ported to the C language by James E. Wilson in 1988, and released a Umoria. ''; platforms = platforms.unix; badPlatforms = [ "aarch64-darwin" ]; maintainers = with maintainers; [ aciceri kenran ]; license = licenses.gpl3Plus; }; }