{ cmake , fpattern , lib , SDL2 , stdenv , writeShellScript , extraBuildInputs ? [ ] , extraMeta , pname , version , src }: let launcher = writeShellScript "${pname}" '' set -eu assetDir="''${XDG_DATA_HOME:-$HOME/.local/share}/${pname}" [ -d "$assetDir" ] || mkdir -p "$assetDir" cd "$assetDir" notice=0 fault=0 requiredFiles=(master.dat critter.dat) for f in "''${requiredFiles[@]}"; do if [ ! -f "$f" ]; then echo "Required file $f not found in $PWD, note the files are case-sensitive" notice=1 fault=1 fi done if [ ! -d "data/sound/music" ]; then echo "data/sound/music directory not found in $PWD. This may prevent in-game music from functioning." notice=1 fi if [ $notice -ne 0 ]; then echo "Please reference the installation instructions at https://github.com/alexbatalov/fallout2-ce" fi if [ $fault -ne 0 ]; then exit $fault; fi exec @out@/libexec/${pname} "$@" ''; in stdenv.mkDerivation { inherit pname version src; nativeBuildInputs = [ cmake ]; buildInputs = [ SDL2 ] ++ extraBuildInputs; hardeningDisable = [ "format" ]; cmakeBuildType = "RelWithDebInfo"; postPatch = '' substituteInPlace third_party/fpattern/CMakeLists.txt \ --replace "FetchContent_Populate" "#FetchContent_Populate" \ --replace "{fpattern_SOURCE_DIR}" "${fpattern}/include" \ --replace "$/nix/" "/nix/" ''; installPhase = '' runHook preInstall install -D ${pname} $out/libexec/${pname} install -D ${launcher} $out/bin/${pname} substituteInPlace $out/bin/${pname} --subst-var out runHook postInstall ''; meta = with lib; { license = licenses.sustainableUse; maintainers = with maintainers; [ hughobrien TheBrainScrambler ]; platforms = platforms.linux; } // extraMeta; }