{ lib , stdenv , fetchFromGitHub , zlib , libjpeg , SDL2 , libvorbis }: stdenv.mkDerivation rec { pname = "darkplaces"; version = "unstable-2022-05-10"; src = fetchFromGitHub { owner = "DarkPlacesEngine"; repo = "darkplaces"; rev = "f16954a9d40168253ac5d9890dabcf7dbd266cd9"; hash = "sha256-5KsUcgHbuzFUE6LcclqI8VPSFbXZzBnxzOBB9Kf8krI="; }; buildInputs = [ zlib libjpeg SDL2 ]; buildFlags = [ "release" ]; installPhase = '' runHook preInstall mkdir -p $out/bin install -m755 darkplaces-sdl $out/bin/darkplaces install -m755 darkplaces-dedicated $out/bin/darkplaces-dedicated runHook postInstall ''; postFixup = '' patchelf \ --add-needed ${libvorbis}/lib/libvorbisfile.so \ --add-needed ${libvorbis}/lib/libvorbis.so \ $out/bin/darkplaces ''; meta = with lib; { homepage = "https://www.icculus.org/twilight/darkplaces/"; description = "A quake 1 engine implementation by LadyHavoc"; longDescription = '' A game engine based on the Quake 1 engine by id Software. It improves and builds upon the original 1996 engine by adding modern rendering features, and expanding upon the engine's native game code language QuakeC, as well as supporting additional map and model formats. ''; maintainers = with maintainers; [ necrophcodr ]; license = licenses.gpl2Plus; platforms = platforms.linux; }; }