{ godot3 }: godot3.overrideAttrs (self: base: { pname = "godot3-export-templates"; godotBuildDescription = "nix export templates"; # As described in default.nix, adding the link flags to pulseaudio in detect.py was necessary to # allow the dlopen calls to succeed in Nix builds of godot. However, it seems that this *breaks* # the export templates, resulting in programs exported from godot using these export templates to # be unable to load this library. shouldAddLinkFlagsToPulse = false; shouldBuildTools = false; godotBuildTarget = "release"; godotBinInstallPath = "share/godot/templates/${self.version}.stable"; installedGodotBinName = "linux_${self.godotBuildPlatform}_64_${self.godotBuildTarget}"; # https://docs.godotengine.org/en/stable/development/compiling/optimizing_for_size.html # Stripping reduces the template size from around 500MB to 40MB for Linux. # This also impacts the size of the exported games. # This is added explicitly here because mkDerivation does not automatically # strip binaries in the template directory. stripAllList = (base.stripAllList or []) ++ [ "share/godot/templates" ]; meta = base.meta // { homepage = "https://docs.godotengine.org/en/stable/development/compiling/compiling_for_x11.html#building-export-templates"; }; })