{ stdenv, lib, fetchFromGitHub, cmake, pkg-config, doxygen, libGL, glew , xorg, ffmpeg_4, libjpeg, libpng, libtiff, eigen , Carbon, Cocoa }: stdenv.mkDerivation rec { pname = "pangolin"; version = "0.9.1"; src = fetchFromGitHub { owner = "stevenlovegrove"; repo = "Pangolin"; rev = "v${version}"; sha256 = "sha256-B5YuNcJZHjR3dlVs66rySi68j29O3iMtlQvCjTUZBeY="; }; nativeBuildInputs = [ cmake pkg-config doxygen ]; buildInputs = [ libGL glew xorg.libX11 ffmpeg_4 libjpeg libpng libtiff eigen ] ++ lib.optionals stdenv.isDarwin [ Carbon Cocoa ]; # The tests use cmake's findPackage to find the installed version of # pangolin, which isn't what we want (or available). doCheck = false; cmakeFlags = [ "-DBUILD_TESTS=OFF" ]; meta = { description = "A lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input"; longDescription = '' Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input. At its heart is a simple OpenGl viewport manager which can help to modularise 3D visualisation without adding to its complexity, and offers an advanced but intuitive 3D navigation handler. Pangolin also provides a mechanism for manipulating program variables through config files and ui integration, and has a flexible real-time plotter for visualising graphical data. ''; homepage = "https://github.com/stevenlovegrove/Pangolin"; license = lib.licenses.mit; maintainers = [ lib.maintainers.expipiplus1 ]; platforms = lib.platforms.all; }; }