{ stdenv , lib , fetchhg , libepoxy , xorg , libGLU , glm , pkg-config , imagemagick , makeWrapper , installShellFiles }: stdenv.mkDerivation (finalAttrs: { pname = "shadershark"; version = "0.1"; src = fetchhg { url = "https://hg.globalcode.info/graphics/shader-shark"; rev = "v${finalAttrs.version}"; hash = "sha256-AYZWfqMckPKgXNIX9kAAv1mvD3opLi5EUElFsigiF3c="; }; nativeBuildInputs = [ pkg-config makeWrapper installShellFiles ]; buildInputs = [ libepoxy xorg.libX11 libGLU glm imagemagick ]; installPhase = '' runHook preInstall mkdir -p $out/{bin,share/shadershark} install -m755 -D build/shader-shark $out/bin cp -r shaders textures $out/share/shadershark wrapProgram $out/bin/shader-shark \ --set SHADER_SHARK_DATA_DIR $out/share/shadershark installShellCompletion --bash --name shader-shark.bash bash-completion.sh runHook postInstall ''; passthru.updateScript = [ ./update.sh finalAttrs.src.url ]; meta = with lib; { mainProgram = "shader-shark"; description = "OpenGL/X11 application for GNU/Linux consisting of a single window that shows simple 3D scene of a textured rectangle with applied vertex and fragment shaders (GLSL)"; homepage = "https://graphics.globalcode.info/v_0/shader-shark.xhtml"; license = licenses.gpl3; maintainers = [ maintainers.lucasew ]; platforms = platforms.linux; }; })