{ config, lib, pkgs, ... }: with lib; let cfg = config.programs.steam; gamescopeCfg = config.programs.gamescope; steam-gamescope = let exports = builtins.attrValues (builtins.mapAttrs (n: v: "export ${n}=${v}") cfg.gamescopeSession.env); in pkgs.writeShellScriptBin "steam-gamescope" '' ${builtins.concatStringsSep "\n" exports} gamescope --steam ${toString cfg.gamescopeSession.args} -- steam -tenfoot -pipewire-dmabuf ''; gamescopeSessionFile = (pkgs.writeTextDir "share/wayland-sessions/steam.desktop" '' [Desktop Entry] Name=Steam Comment=A digital distribution platform Exec=${steam-gamescope}/bin/steam-gamescope Type=Application '').overrideAttrs (_: { passthru.providedSessions = [ "steam" ]; }); in { options.programs.steam = { enable = mkEnableOption (lib.mdDoc "steam"); package = mkOption { type = types.package; default = pkgs.steam; defaultText = literalExpression "pkgs.steam"; example = literalExpression '' pkgs.steam-small.override { extraEnv = { MANGOHUD = true; OBS_VKCAPTURE = true; RADV_TEX_ANISO = 16; }; extraLibraries = p: with p; [ atk ]; } ''; apply = steam: steam.override (prev: { extraLibraries = pkgs: let prevLibs = if prev ? extraLibraries then prev.extraLibraries pkgs else [ ]; additionalLibs = with config.hardware.opengl; if pkgs.stdenv.hostPlatform.is64bit then [ package ] ++ extraPackages else [ package32 ] ++ extraPackages32; in prevLibs ++ additionalLibs; } // optionalAttrs (cfg.gamescopeSession.enable && gamescopeCfg.capSysNice) { buildFHSEnv = pkgs.buildFHSEnv.override { # use the setuid wrapped bubblewrap bubblewrap = "${config.security.wrapperDir}/.."; }; }); description = lib.mdDoc '' The Steam package to use. Additional libraries are added from the system configuration to ensure graphics work properly. Use this option to customise the Steam package rather than adding your custom Steam to {option}`environment.systemPackages` yourself. ''; }; remotePlay.openFirewall = mkOption { type = types.bool; default = false; description = lib.mdDoc '' Open ports in the firewall for Steam Remote Play. ''; }; dedicatedServer.openFirewall = mkOption { type = types.bool; default = false; description = lib.mdDoc '' Open ports in the firewall for Source Dedicated Server. ''; }; gamescopeSession = mkOption { description = mdDoc "Run a GameScope driven Steam session from your display-manager"; default = {}; type = types.submodule { options = { enable = mkEnableOption (mdDoc "GameScope Session"); args = mkOption { type = types.listOf types.str; default = [ ]; description = mdDoc '' Arguments to be passed to GameScope for the session. ''; }; env = mkOption { type = types.attrsOf types.str; default = { }; description = mdDoc '' Environmental variables to be passed to GameScope for the session. ''; }; }; }; }; }; config = mkIf cfg.enable { hardware.opengl = { # this fixes the "glXChooseVisual failed" bug, context: https://github.com/NixOS/nixpkgs/issues/47932 enable = true; driSupport = true; driSupport32Bit = true; }; security.wrappers = mkIf (cfg.gamescopeSession.enable && gamescopeCfg.capSysNice) { # needed or steam fails bwrap = { owner = "root"; group = "root"; source = "${pkgs.bubblewrap}/bin/bwrap"; setuid = true; }; }; programs.gamescope.enable = mkDefault cfg.gamescopeSession.enable; services.xserver.displayManager.sessionPackages = mkIf cfg.gamescopeSession.enable [ gamescopeSessionFile ]; # optionally enable 32bit pulseaudio support if pulseaudio is enabled hardware.pulseaudio.support32Bit = config.hardware.pulseaudio.enable; hardware.steam-hardware.enable = true; environment.systemPackages = [ cfg.package cfg.package.run ] ++ lib.optional cfg.gamescopeSession.enable steam-gamescope; networking.firewall = lib.mkMerge [ (mkIf cfg.remotePlay.openFirewall { allowedTCPPorts = [ 27036 ]; allowedUDPPortRanges = [ { from = 27031; to = 27036; } ]; }) (mkIf cfg.dedicatedServer.openFirewall { allowedTCPPorts = [ 27015 ]; # SRCDS Rcon port allowedUDPPorts = [ 27015 ]; # Gameplay traffic }) ]; }; meta.maintainers = with maintainers; [ mkg20001 ]; }