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Commit message (Collapse)AuthorAge
* ioquake3: 2016-08-11 -> 2016-11-02Nikolay Amiantov2016-11-24
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* treewide: quote URLs in my packagesNikolay Amiantov2016-11-24
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* quake3: refactor wrapper, fix pak collisionsNikolay Amiantov2016-09-24
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* ioquake3: 2016-04-05 -> 2016-08-11Nikolay Amiantov2016-08-14
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* ioquake3: 2016-03-15 -> 2016-04-05Nikolay Amiantov2016-04-30
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* ioquake3: 2016-02-18 -> 2016-03-15Nikolay Amiantov2016-03-20
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* ioquake3: 20151228 -> 2016-02-18Nikolay Amiantov2016-03-04
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* quake3wrapper: split from quake3demo, make a function and fix multiple paksNikolay Amiantov2016-01-14
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* quake3demodata: split from point release, cleanupNikolay Amiantov2016-01-14
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* quake3pointrelease: init at 1.32b-3Nikolay Amiantov2016-01-14
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* ioquake3: 1.36 -> 20151228Nikolay Amiantov2016-01-14
| | | | Renamed from `quake3game`
* x11: replace its usage by xlibsWrapper directlyVladimír Čunát2015-09-15
| | | | | | Scilab note: the parameters already had pointed to nonexistent dirs before this set of refactoring. But that config wasn't even used by default.
* quake3: add botlib patch for amd64Tobias Geerinckx-Rice2015-07-14
| | | | | | botlib abuses strcpy (source and dest overlap), and the strcpy function for 64 bit intel CPU's in the latest glibc, does not like this causing the bots to not load.
* rename all occurrences of stdenv.cc.gcc to stdenv.cc.ccEric Seidel2015-01-14
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* Change occurrences of gcc to the more general ccJohn Wiegley2014-12-26
| | | | | This is done for the sake of Yosemite, which does not have gcc, and yet this change is also compatible with Linux.
* Remove unnecessary overrideEelco Dolstra2014-11-11
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* fix quake3game buildDomen Kožar2014-11-11
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* ioquake3: Remove meta.brokenEelco Dolstra2014-11-04
| | | | It actually builds fine.
* change md5sum to sha256sum for a few packagesLongrin Wischnewski2014-10-12
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* quake3demo: mark as brokenDomen Kožar2014-08-25
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* nixos.org/tarballs -> tarballs.nixos.orgEelco Dolstra2013-06-25
| | | | | It's currently the same machine, but tarballs.nixos.org should become an S3/CloudFront site eventually.
* * ioquake: fix building on GCC 4.6.Eelco Dolstra2012-02-18
| | | | svn path=/nixpkgs/branches/stdenv-updates/; revision=32383
* * "ensureDir" -> "mkdir -p". "ensureDir" is a rather pointlessEelco Dolstra2012-01-18
| | | | | | function, so obsolete it. svn path=/nixpkgs/branches/stdenv-updates/; revision=31644
* * ioquake3 updated to 1.36. Also applied a hack to get betterEelco Dolstra2011-01-10
| | | | | | | coverage data. * Quake 3 wrapper: wrap the dedicated server. svn path=/nixpkgs/trunk/; revision=25487
* * Support x86_64-linux.Eelco Dolstra2010-01-03
| | | | svn path=/nixpkgs/trunk/; revision=19193
* Fixing a typoMichael Raskin2009-01-05
| | | | svn path=/nixpkgs/trunk/; revision=13708
* * Get rid of references to losser.st-lab.cs.uu.nl.Eelco Dolstra2009-01-05
| | | | svn path=/nixpkgs/trunk/; revision=13707
* * ioquake: updated to 1.34rc3.Eelco Dolstra2008-06-14
| | | | | | | | | * rss-glx: fixed the build. * Removed the OpenGL wrapper stuff, it's no longer needed (thanks to the RUNPATH you just need to put the appropriate libGL.so in the LD_LIBRARY_PATH). svn path=/nixpkgs/trunk/; revision=12093
* * Use a non-corrupt copy of linuxq3apoint-1.31.x86.run.Eelco Dolstra2007-05-27
| | | | | | | | * Make the baseq3 files a fixed-output derivation, so that if (say) stdenv changes, it doesn't have to be rebuilt. This is nice because the baseq3 directory is pretty big. svn path=/nixpkgs/trunk/; revision=8781
* * Fixed the Q3A URLs.Eelco Dolstra2007-05-27
| | | | svn path=/nixpkgs/trunk/; revision=8778
* * Remove references to dontMakeInstall.Eelco Dolstra2006-12-27
| | | | svn path=/nixpkgs/trunk/; revision=7500
* * Added a bunch of descriptions.Eelco Dolstra2006-10-11
| | | | svn path=/nixpkgs/trunk/; revision=6705
* * Copy even more files (in particular from losser.st-lab.cs.uu.nl,Eelco Dolstra2006-01-30
| | | | | | can't assume that it will live forever). svn path=/nixpkgs/trunk/; revision=4624
* * Copy lots of files to nix.cs.uu.nl.Eelco Dolstra2006-01-30
| | | | svn path=/nixpkgs/trunk/; revision=4623
* * Get the Unreal Tournament 2004 demo to work with the new scheme forEelco Dolstra2006-01-30
| | | | | | handling OpenGL. svn path=/nixpkgs/trunk/; revision=4616
* * In Quake 3, by default use Mesa as the OpenGL implementation. ButEelco Dolstra2006-01-28
| | | | | | | | | | | | | | | | | | | | allow the OpenGL implementation to be overriden through the OPENGL_DRIVER environment variable. If it is not set, we use the implementation installed in the profile /nix/var/nix/profiles/opengl, allowing easy late binding by the user, e.g., $ nix-env -p /nix/var/nix/profiles/opengl -i nvidia-sys-opengl might install the NVidia OpenGL implementation. The code that does this is not specific to Quake 3: it has been factored out into build-support/opengl/mesa-switch.sh. Presumably any application that requires hardware-accelerated OpenGL needs it. * Add the Quake 3 demo to the cache. svn path=/nixpkgs/trunk/; revision=4612
* * Get the Quake 3 demo data to work with the open source Quake 3.Eelco Dolstra2006-01-27
| | | | | | | | | quake3/demo takes care of downloading and patching the required PAK files. quake3/wrapper calls the Quake binary with a synthesised directory of symlinks to activated PAK files. This should make it easy to plug in the commercial PAKs, or third-party mods. svn path=/nixpkgs/trunk/; revision=4611
* * Fix the fix.Eelco Dolstra2006-01-26
| | | | svn path=/nixpkgs/trunk/; revision=4601
* fix the Nix expression, so it evaluates correctly...Armijn Hemel2006-01-26
| | | | svn path=/nixpkgs/trunk/; revision=4599
* * Put a tarball of the Quake 3 sources somewhere.Eelco Dolstra2006-01-26
| | | | svn path=/nixpkgs/trunk/; revision=4596
* * Added basic Quake 3. Some wrapper stuff is still needed to get itEelco Dolstra2006-01-26
to work "out of the box" with hardware acceleration and either the shareware or full PAK files. But with some hackery, I have gotten it to work with both Mesa software rendering and NVidia hardware rendering. svn path=/nixpkgs/trunk/; revision=4595