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-rw-r--r--pkgs/games/steam/build-runtime.py98
1 files changed, 0 insertions, 98 deletions
diff --git a/pkgs/games/steam/build-runtime.py b/pkgs/games/steam/build-runtime.py
deleted file mode 100644
index e0ff5cebd933..000000000000
--- a/pkgs/games/steam/build-runtime.py
+++ /dev/null
@@ -1,98 +0,0 @@
-#!/usr/bin/env python2
-#
-# Script to build and install packages into the Steam runtime
-# Patched version of https://github.com/ValveSoftware/steam-runtime/blob/master/build-runtime.py
-
-import os
-import re
-import sys
-import subprocess
-import argparse
-import json
-
-# The top level directory
-top = sys.path[0]
-
-def parse_args():
-	parser = argparse.ArgumentParser()
-	parser.add_argument("-r", "--runtime", help="specify runtime path", default=os.path.join(top,"runtime"))
-	parser.add_argument("-i", "--input", help="packages JSON", required=True)
-	return parser.parse_args()
-
-
-def install_deb (basename, deb, dest_dir):
-	installtag_dir=os.path.join(dest_dir, "installed")
-	if not os.access(installtag_dir, os.W_OK):
-		os.makedirs(installtag_dir)
-
-	#
-	# Unpack the package into the dest_dir
-	#
-	os.chdir(top)
-	subprocess.check_call(['dpkg-deb', '-x', deb, dest_dir])
-
-
-#
-# Walks through the files in the runtime directory and converts any absolute symlinks
-# to their relative equivalent
-#
-def fix_symlinks ():
-	for dir, subdirs, files in os.walk(args.runtime):
-		for name in files:
-			filepath=os.path.join(dir,name)
-			if os.path.islink(filepath):
-				target = os.readlink(filepath)
-				if os.path.isabs(target):
-					#
-					# compute the target of the symlink based on the 'root' of the architecture's runtime
-					#
-					target2 = os.path.join(args.runtime,target[1:])
-
-					#
-					# Set the new relative target path
-					#
-					os.unlink(filepath)
-					os.symlink(os.path.relpath(target2,dir), filepath)
-
-#
-# Creates the usr/lib/debug/.build-id/xx/xxxxxxxxx.debug symlink tree for all the debug
-# symbols
-#
-def fix_debuglinks ():
-	for dir, subdirs, files in os.walk(os.path.join(args.runtime,"usr/lib/debug")):
-		if ".build-id" in subdirs:
-			subdirs.remove(".build-id")		# don't recurse into .build-id directory we are creating
-
-		for file in files:
-
-			#
-			# scrape the output of readelf to find the buildid for this binary
-			#
-			p = subprocess.Popen(["readelf", '-n', os.path.join(dir,file)], stdout=subprocess.PIPE)
-			for line in iter(p.stdout.readline, ""):
-				m = re.search('Build ID: (\w{2})(\w+)',line)
-				if m:
-					linkdir = os.path.join(args.runtime,"usr/lib/debug/.build-id",m.group(1))
-					if not os.access(linkdir, os.W_OK):
-						os.makedirs(linkdir)
-					link = os.path.join(linkdir,m.group(2))
-					print "SYMLINKING symbol file %s to %s" % (link, os.path.relpath(os.path.join(dir,file),linkdir))
-					if os.path.lexists(link):
-						os.unlink(link)
-					os.symlink(os.path.relpath(os.path.join(dir,file), linkdir),link)
-
-
-args = parse_args()
-
-
-print ("Creating Steam Runtime in %s" % args.runtime)
-
-with open(args.input) as pkgfile:
-	pkgs = json.load(pkgfile)
-	for pkg in pkgs:
-		install_deb(pkg["name"], pkg["source"], args.runtime)
-
-fix_debuglinks()
-fix_symlinks()
-
-# vi: set noexpandtab: