diff options
Diffstat (limited to 'pkgs/games/quake3/wrapper/default.nix')
-rw-r--r-- | pkgs/games/quake3/wrapper/default.nix | 31 |
1 files changed, 21 insertions, 10 deletions
diff --git a/pkgs/games/quake3/wrapper/default.nix b/pkgs/games/quake3/wrapper/default.nix index ae0387ad2900..5f65d26140c8 100644 --- a/pkgs/games/quake3/wrapper/default.nix +++ b/pkgs/games/quake3/wrapper/default.nix @@ -1,22 +1,33 @@ -{ stdenv, fetchurl, mesa, ioquake3, makeWrapper }: +{ stdenv, buildEnv, lib, fetchurl, mesa_noglu, ioquake3, makeWrapper }: { paks, name ? (stdenv.lib.head paks).name, description ? "" }: -stdenv.mkDerivation { - name = "${name}-${ioquake3.name}"; +let + libPath = lib.makeLibraryPath [ mesa_noglu stdenv.cc.cc ]; + env = buildEnv { + name = "quake3-env"; + paths = [ ioquake3 ] ++ paks; + }; - builder = ./builder.sh; +in stdenv.mkDerivation { + name = "${name}-${ioquake3.name}"; nativeBuildInputs = [ makeWrapper ]; - - inherit paks mesa; - game = ioquake3; + buildCommand = '' + mkdir -p $out/bin + + # We add Mesa to the end of $LD_LIBRARY_PATH to provide fallback + # software rendering. GCC is needed so that libgcc_s.so can be found + # when Mesa is used. + makeWrapper ${env}/ioquake3.* $out/bin/quake3 \ + --suffix-each LD_LIBRARY_PATH ':' "${libPath}" \ + --add-flags "+set fs_basepath ${env} +set r_allowSoftwareGL 1" - gcc = stdenv.cc.cc; + makeWrapper ${env}/ioq3ded.* $out/bin/quake3-server \ + --add-flags "+set fs_basepath ${env}" + ''; - preferLocalBuild = true; - meta = { inherit description; }; |