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-rw-r--r--pkgs/games/ivan/new.patch33
1 files changed, 33 insertions, 0 deletions
diff --git a/pkgs/games/ivan/new.patch b/pkgs/games/ivan/new.patch
new file mode 100644
index 000000000000..d0ed866b3f32
--- /dev/null
+++ b/pkgs/games/ivan/new.patch
@@ -0,0 +1,33 @@
+diff --git a/CMakeLists.txt b/CMakeLists.txt
+index 13e143e..a6f9176 100644
+--- a/CMakeLists.txt
++++ b/CMakeLists.txt
+@@ -13,10 +13,14 @@ set(CMAKE_CXX_FLAGS "-std=c++11 ${CMAKE_CXX_FLAGS}")
+ add_definitions(-DIVAN_VERSION="${PROJECT_VERSION}" -DUSE_SDL)
+ 
+ option(BUILD_MAC_APP "Build standalone application for MacOS" OFF)
++option(FORCE_HOME_AS_STATE_DIR "Statedir will be /.ivan/ in current user's homedir" OFF)
+ 
+ if(UNIX)
+   add_definitions(-DUNIX)
+   include(GNUInstallDirs)
++  if(FORCE_HOME_AS_STATE_DIR)
++    add_definitions(-DFORCE_HOME_AS_STATE_DIR)
++  endif(FORCE_HOME_AS_STATE_DIR)
+ 
+   if(BUILD_MAC_APP)
+     install(DIRECTORY Graphics Script Music Sound DESTINATION "ivan")
+diff --git a/Main/Source/game.cpp b/Main/Source/game.cpp
+index 323a185..012feb3 100644
+--- a/Main/Source/game.cpp
++++ b/Main/Source/game.cpp
+@@ -5191,6 +5191,9 @@ festring game::GetDataDir()
+ 
+ festring game::GetStateDir()
+ {
++#ifdef FORCE_HOME_AS_STATE_DIR
++  return GetHomeDir()+"/.ivan/";
++#endif
+ #ifdef UNIX
+ #ifdef MAC_APP
+   return GetHomeDir();