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-rw-r--r--pkgs/development/compilers/flutter/versions/3_19/engine/patches/flutter-140969.patch41
1 files changed, 0 insertions, 41 deletions
diff --git a/pkgs/development/compilers/flutter/versions/3_19/engine/patches/flutter-140969.patch b/pkgs/development/compilers/flutter/versions/3_19/engine/patches/flutter-140969.patch
deleted file mode 100644
index bf5d9320a0a3..000000000000
--- a/pkgs/development/compilers/flutter/versions/3_19/engine/patches/flutter-140969.patch
+++ /dev/null
@@ -1,41 +0,0 @@
-From dd74740ddceac81e748a7e7834c28135abc59454 Mon Sep 17 00:00:00 2001
-From: Brandon DeRosier <bdero@google.com>
-Date: Tue, 16 Jan 2024 11:00:34 -0800
-Subject: [PATCH] [Flutter GPU] Fix playground shader paths. (#49790)
-
-Resolves https://github.com/flutter/flutter/issues/140969.
-
-Makes the shader paths absolute to prevent issues caused by the working
-directory differing across build environments.
----
- impeller/fixtures/BUILD.gn  | 3 ++-
- impeller/tools/impeller.gni | 2 +-
- 2 files changed, 3 insertions(+), 2 deletions(-)
-
-diff --git a/impeller/fixtures/BUILD.gn b/impeller/fixtures/BUILD.gn
-index 9165f06542a2a..5ea90ab3969f3 100644
---- a/impeller/fixtures/BUILD.gn
-+++ b/impeller/fixtures/BUILD.gn
-@@ -131,7 +131,8 @@
-     "flutter_gpu_texture.vert",
-   ]
-   shader_target_flags = [ "--runtime-stage-metal" ]
--  shader_bundle = "{\"UnlitFragment\": {\"type\": \"fragment\", \"file\": \"../../flutter/impeller/fixtures/flutter_gpu_unlit.frag\"}, \"UnlitVertex\": {\"type\": \"vertex\", \"file\": \"../../flutter/impeller/fixtures/flutter_gpu_unlit.vert\"}, \"TextureFragment\": {\"type\": \"fragment\", \"file\": \"../../flutter/impeller/fixtures/flutter_gpu_texture.frag\"}, \"TextureVertex\": {\"type\": \"vertex\", \"file\": \"../../flutter/impeller/fixtures/flutter_gpu_texture.vert\"}}"
-+  fixtures = rebase_path("//flutter/impeller/fixtures")
-+  shader_bundle = "{\"UnlitFragment\": {\"type\": \"fragment\", \"file\": \"${fixtures}/flutter_gpu_unlit.frag\"}, \"UnlitVertex\": {\"type\": \"vertex\", \"file\": \"${fixtures}/flutter_gpu_unlit.vert\"}, \"TextureFragment\": {\"type\": \"fragment\", \"file\": \"${fixtures}/flutter_gpu_texture.frag\"}, \"TextureVertex\": {\"type\": \"vertex\", \"file\": \"${fixtures}/flutter_gpu_texture.vert\"}}"
-   shader_bundle_output = "playground.shaderbundle"
- }
-
-diff --git a/impeller/tools/impeller.gni b/impeller/tools/impeller.gni
-index 6541c3b12173b..2ab7ec0f0b07a 100644
---- a/impeller/tools/impeller.gni
-+++ b/impeller/tools/impeller.gni
-@@ -313,7 +313,7 @@
-   if (defined(invoker.shader_bundle)) {
-     assert(
-         defined(invoker.shader_bundle_output),
--        "When shader_bundle is specified, shader_output_bundle must also be specified.")
-+        "When shader_bundle is specified, shader_bundle_output must also be specified.")
-   }
- 
-   sksl = false