diff options
Diffstat (limited to 'nixpkgs/pkgs/games/quakespasm/vulkan.nix')
-rw-r--r-- | nixpkgs/pkgs/games/quakespasm/vulkan.nix | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/nixpkgs/pkgs/games/quakespasm/vulkan.nix b/nixpkgs/pkgs/games/quakespasm/vulkan.nix new file mode 100644 index 000000000000..4cd073869dc8 --- /dev/null +++ b/nixpkgs/pkgs/games/quakespasm/vulkan.nix @@ -0,0 +1,54 @@ +{ stdenv, SDL2, fetchFromGitHub, makeWrapper, gzip, libvorbis, libmad, vulkan-headers, vulkan-loader }: + +stdenv.mkDerivation rec { + name = "vkquake-${version}"; + majorVersion = "1.01"; + version = "${majorVersion}.0"; + + src = fetchFromGitHub { + owner = "Novum"; + repo = "vkQuake"; + rev = version; + sha256 = "1iwin8j5kbyrknbkhjgpy8nmm7pxqzr0daa9gn7p38qhg2mh0a39"; + }; + + sourceRoot = "source/Quake"; + + nativeBuildInputs = [ + makeWrapper vulkan-headers + ]; + + buildInputs = [ + gzip SDL2 libvorbis libmad vulkan-loader + ]; + + buildFlags = [ "DO_USERDIRS=1" ]; + + preInstall = '' + mkdir -p "$out/bin" + ''; + + makeFlags = [ "prefix=$(out) bindir=$(out)/bin" ]; + + postFixup = '' + wrapProgram $out/bin/vkquake --prefix LD_LIBRARY_PATH : ${vulkan-loader}/lib + ''; + + enableParallelBuilding = true; + + meta = { + description = "Vulkan Quake port based on QuakeSpasm"; + homepage = src.meta.homepage; + longDescription = '' + vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering. + It is based on the popular QuakeSpasm port and runs all mods compatible with it + like Arcane Dimensions or In The Shadows. vkQuake also serves as a Vulkan demo + application that shows basic usage of the API. For example it demonstrates render + passes & sub passes, pipeline barriers & synchronization, compute shaders, push & + specialization constants, CPU/GPU parallelism and memory pooling. + ''; + + platforms = stdenv.lib.platforms.linux; + maintainers = [ stdenv.lib.maintainers.gnidorah ]; + }; +} |