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-rw-r--r--nixpkgs/pkgs/games/quakespasm/vulkan.nix54
1 files changed, 54 insertions, 0 deletions
diff --git a/nixpkgs/pkgs/games/quakespasm/vulkan.nix b/nixpkgs/pkgs/games/quakespasm/vulkan.nix
new file mode 100644
index 000000000000..4cd073869dc8
--- /dev/null
+++ b/nixpkgs/pkgs/games/quakespasm/vulkan.nix
@@ -0,0 +1,54 @@
+{ stdenv, SDL2, fetchFromGitHub, makeWrapper, gzip, libvorbis, libmad, vulkan-headers, vulkan-loader }:
+
+stdenv.mkDerivation rec {
+  name = "vkquake-${version}";
+  majorVersion = "1.01";
+  version = "${majorVersion}.0";
+
+  src = fetchFromGitHub {
+    owner = "Novum";
+    repo = "vkQuake";
+    rev = version;
+    sha256 = "1iwin8j5kbyrknbkhjgpy8nmm7pxqzr0daa9gn7p38qhg2mh0a39";
+  };
+
+  sourceRoot = "source/Quake";
+
+  nativeBuildInputs = [
+    makeWrapper vulkan-headers
+  ];
+
+  buildInputs = [
+    gzip SDL2 libvorbis libmad vulkan-loader
+  ];
+
+  buildFlags = [ "DO_USERDIRS=1" ];
+
+  preInstall = ''
+    mkdir -p "$out/bin"
+  '';
+
+  makeFlags = [ "prefix=$(out) bindir=$(out)/bin" ];
+
+  postFixup = ''
+    wrapProgram $out/bin/vkquake --prefix LD_LIBRARY_PATH : ${vulkan-loader}/lib
+  '';
+
+  enableParallelBuilding = true;
+
+  meta = {
+    description = "Vulkan Quake port based on QuakeSpasm";
+    homepage = src.meta.homepage;
+    longDescription = ''
+      vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering.
+      It is based on the popular QuakeSpasm port and runs all mods compatible with it
+      like Arcane Dimensions or In The Shadows. vkQuake also serves as a Vulkan demo
+      application that shows basic usage of the API. For example it demonstrates render
+      passes & sub passes, pipeline barriers & synchronization, compute shaders, push &
+      specialization constants, CPU/GPU parallelism and memory pooling.
+    '';
+
+    platforms = stdenv.lib.platforms.linux;
+    maintainers = [ stdenv.lib.maintainers.gnidorah ];
+  };
+}