diff options
Diffstat (limited to 'nixpkgs/pkgs/development/libraries/swiftshader')
-rw-r--r-- | nixpkgs/pkgs/development/libraries/swiftshader/default.nix | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/nixpkgs/pkgs/development/libraries/swiftshader/default.nix b/nixpkgs/pkgs/development/libraries/swiftshader/default.nix new file mode 100644 index 000000000000..3631b8b4fe7c --- /dev/null +++ b/nixpkgs/pkgs/development/libraries/swiftshader/default.nix @@ -0,0 +1,63 @@ +{ stdenv, fetchgit, python3, cmake, jq, libX11, libXext, zlib }: + +stdenv.mkDerivation rec { + pname = "swiftshader"; + version = "2020-11-06"; + + src = fetchgit { + url = "https://swiftshader.googlesource.com/SwiftShader"; + rev = "4ed9d3498dcffa987acba1a8007ff8dec336f263"; + sha256 = "1gz2zflfacxf34s78djddf93brn9kyxj4byc4p2ip1pin43lh2lg"; + }; + + nativeBuildInputs = [ cmake python3 jq ]; + buildInputs = [ libX11 libXext zlib ]; + + # Make sure we include the drivers and icd files in the output as the cmake + # generated install command only puts in the spirv-tools stuff. + installPhase = '' + runHook preInstall + + # + # Vulkan driver + # + vk_so_path="$out/lib/libvk_swiftshader.so" + mkdir -p "$(dirname "$vk_so_path")" + mv Linux/libvk_swiftshader.so "$vk_so_path" + + vk_icd_json="$out/share/vulkan/icd.d/vk_swiftshader_icd.json" + mkdir -p "$(dirname "$vk_icd_json")" + jq ".ICD.library_path = \"$vk_so_path\"" <Linux/vk_swiftshader_icd.json >"$vk_icd_json" + + # + # GL driver + # + gl_so_path="$out/lib/libEGL.so" + mkdir -p "$(dirname "$gl_so_path")" + mv Linux/libEGL.so "$gl_so_path" + + gl_icd_json="$out/share/glvnd/egl_vendor.d/swiftshader.json" + mkdir -p "$(dirname "$gl_icd_json")" + cat >"$gl_icd_json" <<EOF + { + "file_format_version" : "1.0.0", + "ICD" : { + "library_path" : "$gl_so_path" + } + } + EOF + + runHook postInstall + ''; + + meta = with stdenv.lib; { + description = + "A high-performance CPU-based implementation of the Vulkan, OpenGL ES, and Direct3D 9 graphics APIs"; + homepage = "https://opensource.google/projects/swiftshader"; + license = licenses.asl20; + # Should be possible to support Darwin by changing the install phase with + # 's/Linux/Darwin/' and 's/so/dylib/' or something similar. + platforms = [ "i686-linux" "x86_64-linux" "armv7l-linux" "mipsel-linux" ]; + maintainers = with maintainers; [ expipiplus1 ]; + }; +} |