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-rw-r--r--nixpkgs/pkgs/development/libraries/swiftshader/default.nix44
1 files changed, 44 insertions, 0 deletions
diff --git a/nixpkgs/pkgs/development/libraries/swiftshader/default.nix b/nixpkgs/pkgs/development/libraries/swiftshader/default.nix
new file mode 100644
index 000000000000..36564110d283
--- /dev/null
+++ b/nixpkgs/pkgs/development/libraries/swiftshader/default.nix
@@ -0,0 +1,44 @@
+{ lib, stdenv, fetchgit, python3, cmake, jq, libX11, libXext, zlib }:
+
+stdenv.mkDerivation rec {
+  pname = "swiftshader";
+  version = "2023-09-11";
+
+  src = fetchgit {
+    url = "https://swiftshader.googlesource.com/SwiftShader";
+    rev = "4e40d502c440cc59b25fa3a5fee0eadbab7442aa";
+    sha256 = "085bdqn80s7zw5h2pz6xff3j34hmkxb9wxzgjmzdr9c24zwp2k1c";
+  };
+
+  nativeBuildInputs = [ cmake python3 jq ];
+
+  # Make sure we include the drivers and icd files in the output as the cmake
+  # generated install command only puts in the spirv-tools stuff.
+  installPhase = ''
+    runHook preInstall
+
+    #
+    # Vulkan driver
+    #
+    vk_so_path="$out/lib/libvk_swiftshader.so"
+    mkdir -p "$(dirname "$vk_so_path")"
+    mv Linux/libvk_swiftshader.so "$vk_so_path"
+
+    vk_icd_json="$out/share/vulkan/icd.d/vk_swiftshader_icd.json"
+    mkdir -p "$(dirname "$vk_icd_json")"
+    jq ".ICD.library_path = \"$vk_so_path\"" <Linux/vk_swiftshader_icd.json >"$vk_icd_json"
+
+    runHook postInstall
+  '';
+
+  meta = with lib; {
+    description =
+      "A high-performance CPU-based implementation of the Vulkan 1.3 graphics API";
+    homepage = "https://opensource.google/projects/swiftshader";
+    license = licenses.asl20;
+    # Should be possible to support Darwin by changing the install phase with
+    # 's/Linux/Darwin/' and 's/so/dylib/' or something similar.
+    platforms = with platforms; linux;
+    maintainers = with maintainers; [ expipiplus1 ];
+  };
+}