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-rw-r--r--nixpkgs/pkgs/development/libraries/gamenetworkingsockets/default.nix32
1 files changed, 32 insertions, 0 deletions
diff --git a/nixpkgs/pkgs/development/libraries/gamenetworkingsockets/default.nix b/nixpkgs/pkgs/development/libraries/gamenetworkingsockets/default.nix
new file mode 100644
index 000000000000..0546bfb8e08e
--- /dev/null
+++ b/nixpkgs/pkgs/development/libraries/gamenetworkingsockets/default.nix
@@ -0,0 +1,32 @@
+{ lib, stdenv, fetchFromGitHub, cmake, ninja, go, protobuf, openssl }:
+
+stdenv.mkDerivation rec {
+  pname = "GameNetworkingSockets";
+  version = "1.2.0";
+
+  src = fetchFromGitHub {
+    owner = "ValveSoftware";
+    repo = pname;
+    rev = "v${version}";
+    sha256 = "1zghyc4liml8gzxflyh5gp6zi11ny6ng5hv9wyqvp32rfx221gc6";
+  };
+
+  nativeBuildInputs = [ cmake ninja go ];
+
+  cmakeFlags = [ "-G Ninja" ];
+
+  # tmp home for go
+  preBuild = "export HOME=\"$TMPDIR\"";
+
+  buildInputs = [ protobuf openssl ];
+
+  meta = with lib; {
+    # build failure is resolved on master, remove at next release
+    broken = stdenv.isDarwin;
+    description = "GameNetworkingSockets is a basic transport layer for games";
+    license = licenses.bsd3;
+    platforms = platforms.unix;
+    inherit (src.meta) homepage;
+    maintainers = [ maintainers.sternenseemann ];
+  };
+}