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-rw-r--r--nixpkgs/pkgs/development/libraries/SDL2_sound/default.nix48
1 files changed, 48 insertions, 0 deletions
diff --git a/nixpkgs/pkgs/development/libraries/SDL2_sound/default.nix b/nixpkgs/pkgs/development/libraries/SDL2_sound/default.nix
new file mode 100644
index 000000000000..3a2d05c31a10
--- /dev/null
+++ b/nixpkgs/pkgs/development/libraries/SDL2_sound/default.nix
@@ -0,0 +1,48 @@
+{ stdenv
+, lib
+, fetchFromGitHub
+, fetchpatch
+, cmake
+, SDL2
+, flac
+, libmikmod
+, libvorbis
+, timidity
+, AudioToolbox
+, CoreAudio
+}:
+
+stdenv.mkDerivation rec {
+  pname = "SDL2_sound";
+  version = "2.0.1";
+
+  src = fetchFromGitHub {
+    owner = "icculus";
+    repo = "SDL_sound";
+    rev = "v${version}";
+    sha256 = "sha256-N2znqy58tMHgYa07vEsSedWLRhoJzDoINcsUu0UYLnA=";
+  };
+
+  patches = [
+    (fetchpatch {
+      # https://github.com/icculus/SDL_sound/pull/32 - fix build on darwin
+      # can be dropped on the next update
+      url = "https://github.com/icculus/SDL_sound/commit/c15d75b7720113b28639baad284f45f943846294.patch";
+      sha256 = "sha256-4GL8unsZ7eNkzjLXq9QdaxFQMzX2tdP0cBR1jTaRLc0=";
+    })
+  ];
+
+  nativeBuildInputs = [ cmake ];
+
+  cmakeFlags = [ "-DSDLSOUND_DECODER_MIDI=1" ];
+
+  buildInputs = [ SDL2 flac libmikmod libvorbis timidity ]
+    ++ lib.optionals stdenv.isDarwin [ AudioToolbox CoreAudio ];
+
+  meta = with lib; {
+    description = "SDL2 sound library";
+    platforms = platforms.unix;
+    license = licenses.zlib;
+    homepage = "https://www.icculus.org/SDL_sound/";
+  };
+}