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authorEelco Dolstra <eelco.dolstra@logicblox.com>2010-01-03 23:19:57 +0000
committerEelco Dolstra <eelco.dolstra@logicblox.com>2010-01-03 23:19:57 +0000
commit08b30119539182d2d4228e07954644787d5052f0 (patch)
tree50ea9f4e19044671f0c2b62f8a8e5356e34f36ef /pkgs/games/quake3
parent3f255b35cd2dc37a19efb17e77fc023a159f8abd (diff)
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* Support x86_64-linux.
svn path=/nixpkgs/trunk/; revision=19193
Diffstat (limited to 'pkgs/games/quake3')
-rw-r--r--pkgs/games/quake3/wrapper/builder.sh2
1 files changed, 1 insertions, 1 deletions
diff --git a/pkgs/games/quake3/wrapper/builder.sh b/pkgs/games/quake3/wrapper/builder.sh
index e4c91a39b8fb..f070973681ef 100644
--- a/pkgs/games/quake3/wrapper/builder.sh
+++ b/pkgs/games/quake3/wrapper/builder.sh
@@ -10,6 +10,6 @@ done
 # We add Mesa to the end of $LD_LIBRARY_PATH to provide fallback
 # software rendering.  GCC is needed so that libgcc_s.so can be found
 # when Mesa is used.
-makeWrapper $game/ioquake3.i386 $out/bin/quake3 \
+makeWrapper $game/ioquake3.* $out/bin/quake3 \
     --suffix-each LD_LIBRARY_PATH ':' "$mesa/lib $gcc/lib" \
     --add-flags "+set fs_basepath $out +set r_allowSoftwareGL 1"