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authorEelco Dolstra <eelco.dolstra@logicblox.com>2006-01-28 01:13:31 +0000
committerEelco Dolstra <eelco.dolstra@logicblox.com>2006-01-28 01:13:31 +0000
commit410f21887ac624f0336a87fa56a0780dd3c673ae (patch)
tree2a12dda1626b62a795e85faae74636bce954855a /pkgs/build-support
parent7f74c406c4dab2a4aa9c3c818c14f59b3d28829d (diff)
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* A quick hack to get accelerated OpenGL working: just use the driver
  in /usr/lib/libGL.so.1 (which will typically load a driver in
  /usr/X11R6/lib/modules/dri).  This has been tested on a i915
  graphics card; it should work with most open source X.org drivers.
  For NVidia's proprietary drivers (which we cannot build ourselves
  anyway), some more symlinks are necessary; I'll add those later.

  So to get hardware-accelerated Quake 3, do:

  $ nix-env -p /nix/var/nix/profiles/opengl -i xorg-sys-opengl
  $ nix-env -i quake3-demo
  $ quake3

svn path=/nixpkgs/trunk/; revision=4613
Diffstat (limited to 'pkgs/build-support')
-rw-r--r--pkgs/build-support/opengl/mesa-switch.sh6
1 files changed, 3 insertions, 3 deletions
diff --git a/pkgs/build-support/opengl/mesa-switch.sh b/pkgs/build-support/opengl/mesa-switch.sh
index bc9445319dd9..8dcabc07dea3 100644
--- a/pkgs/build-support/opengl/mesa-switch.sh
+++ b/pkgs/build-support/opengl/mesa-switch.sh
@@ -19,10 +19,10 @@ This will probably be quite slow.
 
 This program will look for a hardware-accelerated implementation of
 OpenGL in the "$profileName" profile of your Nix installation.  For
-instance, to enable NVidia's accelerated driver on non-NixOS systems,
-try
+instance, to enable the (hopefully) accelerated driver provided by
+your (non-NixOS) Linux distribution, try
 
-  $ nix-env -p $profile -i nvidia-sys-opengl
+  $ nix-env -p $profile -i xorg-sys-opengl
 
 Alternatively, you can set the OPENGL_DRIVER environment variable to
 point at the package containing the OpenGL implementation.