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author | Marti Serra <marti.serra.coscollano@gmail.com> | 2016-12-11 16:57:28 +0100 |
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committer | Marti Serra <marti.serra.coscollano@gmail.com> | 2016-12-11 16:57:28 +0100 |
commit | b8984954ff0e9bc7ea92891dcb0e44757004d70d (patch) | |
tree | 6a17bc7059244d2eb8d64d3242f9c42bfd7fb8b8 /doc/package-notes.xml | |
parent | 21449c23cbbaadfcc0066d5dc320b4bd3f06bc14 (diff) | |
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steam: removed unuseful section from documentation
Diffstat (limited to 'doc/package-notes.xml')
-rw-r--r-- | doc/package-notes.xml | 23 |
1 files changed, 0 insertions, 23 deletions
diff --git a/doc/package-notes.xml b/doc/package-notes.xml index 0a4c746c3715..0ba7ec4c44d4 100644 --- a/doc/package-notes.xml +++ b/doc/package-notes.xml @@ -458,29 +458,6 @@ it. Place the resulting <filename>package.nix</filename> file into </varlistentry> <varlistentry> - <term>Game X fails to start</term> - <listitem><para>Games may fail to start because they lack - dependencies (this should be added to the script, for now), - or because they cannot be patched.The steps to launch a game - directly are: - <orderedlist> - <listitem><para>Add a file named <filename>steam_appid.txt</filename> in - the binary folder, with the appid as contents (it can be found in the - stdout from steam).</para></listitem> - <listitem><para>Using the LD_LIBRARY_PATH from the nix/store steam script, - with some additions, launch the game binary: - <programlisting>LD_LIBRARY_PATH=~/.steam/bin32:$LD_LIBRARY_PATH:/nix/store/pfsa... blabla ...curl-7.29.0/lib:. ./Osmos.bin3 - </programlisting> (if you could not patchelf the game, call ld.so directly - with the binary as param). With this technique, I can play many games - directly from steam. Others, like Team Fortress, cannot be patched - so I only managed to run them from the cmd line. - </para></listitem> - </orderedlist> - </para> - </listitem> - </varlistentry> - - <varlistentry> <term>Using the FOSS Radeon drivers</term> <listitem><itemizedlist><listitem><para> The open source radeon drivers need a newer libc++ than is provided |