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authorLluís Batlle i Rossell <viric@viric.name>2017-02-16 22:24:40 +0100
committerLluís Batlle i Rossell <viric@viric.name>2017-02-16 22:24:40 +0100
commit0c42efd9d70774eafb47212967caada630335731 (patch)
tree3d5159a2af7fb6c401a681939385ba6f77273a12
parente62fe375757fb3175b859bb6dc171a23e15726c8 (diff)
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SDL2: fix creation of libSDL2main.a
It's required by a trigger rally update I will commit next.
And other games use that too.
-rw-r--r--pkgs/development/libraries/SDL2/default.nix3
1 files changed, 3 insertions, 0 deletions
diff --git a/pkgs/development/libraries/SDL2/default.nix b/pkgs/development/libraries/SDL2/default.nix
index 5d818cb315c5..719329bd528f 100644
--- a/pkgs/development/libraries/SDL2/default.nix
+++ b/pkgs/development/libraries/SDL2/default.nix
@@ -52,6 +52,8 @@ stdenv.mkDerivation rec {
   # https://bugzilla.libsdl.org/show_bug.cgi?id=1431
   dontDisableStatic = true;
 
+  enableParallelBuilding = true;
+
   # XXX: By default, SDL wants to dlopen() PulseAudio, in which case
   # we must arrange to add it to its RPATH; however, `patchelf' seems
   # to fail at doing this, hence `--disable-pulseaudio-shared'.
@@ -62,6 +64,7 @@ stdenv.mkDerivation rec {
   };
 
   postInstall = ''
+    moveToOutput lib/libSDL2main.a "$dev"
     rm $out/lib/*.a
     moveToOutput bin/sdl2-config "$dev"
   '';